/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_CODE_WHEEL_H #define TITANIC_CODE_WHEEL_H #include "titanic/game/bomb.h" namespace Titanic { class CodeWheel : public CBomb { DECLARE_MESSAGE_MAP; bool MouseButtonDownMsg(CMouseButtonDownMsg *msg); bool EnterViewMsg(CEnterViewMsg *msg); bool MouseButtonUpMsg(CMouseButtonUpMsg *msg); bool MovieEndMsg(CMovieEndMsg *msg); bool CheckCodeWheelsMsg(CCheckCodeWheelsMsg *msg); private: int _correctValue; int _value; bool _matched; // German specific fields int _row, _column; public: CLASSDEF; CodeWheel(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Load the data for the class from file */ virtual void load(SimpleFile *file); /** * Resets a code wheel back to the default 'O' value */ void reset(); }; } // End of namespace Titanic #endif /* TITANIC_CODE_WHEEL_H */