/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/computer.h" namespace Titanic { BEGIN_MESSAGE_MAP(CComputer, CBackground) ON_MESSAGE(ActMsg) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() void CComputer::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); file->writeQuotedLine(_currentCD, indent); file->writeNumberLine(_state, indent); CBackground::save(file, indent); } void CComputer::load(SimpleFile *file) { file->readNumber(); _currentCD = file->readString(); _state = file->readNumber(); CBackground::load(file); } bool CComputer::ActMsg(CActMsg *msg) { if (_state) { soundProximity("a#35.wav", 100, 0, 0); fn1(32, 42, 0); if (msg->_action == "CD1") fn1(43, 49, 0); else if (msg->_action == "CD2") fn1(50, 79, 0); else if (msg->_action == "STCD") fn1(80, 90, 4); _currentCD = msg->_action; _state = 0; } return true; } bool CComputer::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { if (_currentCD == "None") { if (_state) { soundProximity("a#35.wav", 100, 0, 0); fn1(11, 21, 0); _state = 0; } else { soundProximity("a#34.wav", 100, 0, 0); fn1(0, 10, 0); _state = 1; } } else { if (_state) { loadFrame(11); CActMsg actMsg("EjectCD"); actMsg.execute(_currentCD); _currentCD = "None"; } else { soundProximity("a#34.wav", 100, 0, 0); fn1(21, 31, 0); _state = 1; } } return true; } bool CComputer::MovieEndMsg(CMovieEndMsg *msg) { if (msg->_value2 == 90) { soundProximity("a#32.wav", 100, 0, 0); soundProximity("a#33.wav", 100, 0, 0); soundProximity("a#31.wav", 100, 0, 0); soundProximity("a#0.wav", 100, 0, 0); gotoView("Home.Node 4.E", "_TRACK,3,e-cu,4,E"); } return true; } } // End of namespace Titanic