/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/computer_screen.h" #include "titanic/messages/messages.h" namespace Titanic { BEGIN_MESSAGE_MAP(CComputerScreen, CGameObject) ON_MESSAGE(ActMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(TimerMsg) END_MESSAGE_MAP() CComputerScreen::CComputerScreen() : CGameObject() { } void CComputerScreen::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CGameObject::save(file, indent); } void CComputerScreen::load(SimpleFile *file) { file->readNumber(); CGameObject::load(file); } bool CComputerScreen::ActMsg(CActMsg *msg) { if (msg->_action == "newCD1" || msg->_action == "newCD2") { playMovie(27, 53, MOVIE_GAMESTATE); playMovie(19, 26, MOVIE_GAMESTATE); } else if (msg->_action == "newSTCD") { playMovie(0, 18, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT); } return true; } bool CComputerScreen::MovieEndMsg(CMovieEndMsg *msg) { playSound("z#47.wav", 100, 0, 0); addTimer(0, 3000, 0); for (int idx = 0; idx < 10; ++idx) playMovie(0, 18, 0); return true; } bool CComputerScreen::EnterViewMsg(CEnterViewMsg *msg) { loadFrame(26); return true; } bool CComputerScreen::TimerMsg(CTimerMsg *msg) { int handle; switch (msg->_actionVal) { case 0: loadSound("a#32.wav"); loadSound("a#31.wav"); loadSound("a#33.wav"); loadSound("a#30.wav"); loadSound("a#29.wav"); playSound("a#25.wav"); addTimer(1, 2000, 0); break; case 1: playSound("a#32.wav"); playSound("a#31.wav"); addTimer(2, 2000, 0); break; case 2: { CChangeMusicMsg musicMsg(CString(), 1); musicMsg.execute("HomeMusicPlayer"); playSound("a#33.wav"); playSound("a#31.wav"); changeView("Home.Node 4.E", ""); playClip(51, 150); playSound("a#31.wav"); playClip(151, 200); handle = playSound("a#27.wav"); playClip(200, 306); playSound("a#30.wav"); stopSound(handle, 0); playClip(306, 338); handle = playSound("a#28.wav"); playClip(338, 392); playSound("a#29.wav"); stopSound(handle); playSound("y#662.wav"); soundFn3(handle, 10, 2); playClip(392, 450); startTalking("Doorbot", 0x3611A); sleep(8000); playClip(450, 492); startTalking("Doorbot", 0x36121); playClip(492, 522); soundFn3(handle, 30, 2); playClip(523, 540); soundFn3(handle, 0, 1); playClip(541, 551); stopSound(handle); break; } default: break; } return true; } } // End of namespace Titanic