/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/desk_click_responder.h" namespace Titanic { BEGIN_MESSAGE_MAP(CDeskClickResponder, CClickResponder) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(LoadSuccessMsg) END_MESSAGE_MAP() void CDeskClickResponder::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldD4, indent); file->writeNumberLine(_ticks, indent); CClickResponder::save(file, indent); } void CDeskClickResponder::load(SimpleFile *file) { file->readNumber(); _fieldD4 = file->readNumber(); _ticks = file->readNumber(); CClickResponder::load(file); } bool CDeskClickResponder::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { _fieldD4 = (_fieldD4 + 1) % 3; if (_fieldD4) return CClickResponder::MouseButtonDownMsg(msg); uint ticks = getTicksCount(); if (!_ticks || ticks > (_ticks + 4000)) { playSound("a#22.wav"); _ticks = ticks; } return true; } bool CDeskClickResponder::LoadSuccessMsg(CLoadSuccessMsg *msg) { _ticks = 0; return true; } } // End of namespace Titanic