/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/eject_phonograph_button.h" namespace Titanic { BEGIN_MESSAGE_MAP(CEjectPhonographButton, CBackground) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(CylinderHolderReadyMsg) END_MESSAGE_MAP() void CEjectPhonographButton::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_ejected, indent); file->writeNumberLine(_readyFlag, indent); file->writeQuotedLine(_soundName, indent); file->writeQuotedLine(_readySoundName, indent); CBackground::save(file, indent); } void CEjectPhonographButton::load(SimpleFile *file) { file->readNumber(); _ejected = file->readNumber(); _readyFlag = file->readNumber(); _soundName = file->readString(); _readySoundName = file->readString(); CBackground::load(file); } bool CEjectPhonographButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { CQueryPhonographState queryMsg; queryMsg.execute(getParent(), nullptr, MSGFLAG_SCAN); if (!_ejected && !queryMsg._value) { loadFrame(1); playSound(_soundName); _readyFlag = true; CEjectCylinderMsg ejectMsg; ejectMsg.execute(getParent(), nullptr, MSGFLAG_SCAN); _ejected = true; } return true; } bool CEjectPhonographButton::CylinderHolderReadyMsg(CCylinderHolderReadyMsg *msg) { if (_readyFlag) { loadFrame(0); playSound(_readySoundName); _readyFlag = 0; } _ejected = false; return true; } } // End of namespace Titanic