/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/end_explode_ship.h" namespace Titanic { BEGIN_MESSAGE_MAP(CEndExplodeShip, CGameObject) ON_MESSAGE(ActMsg) ON_MESSAGE(TimerMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(MovieFrameMsg) END_MESSAGE_MAP() void CEndExplodeShip::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_isExploding, indent); file->writeNumberLine(_unused5, indent); CGameObject::save(file, indent); } void CEndExplodeShip::load(SimpleFile *file) { file->readNumber(); _isExploding = file->readNumber(); _unused5 = file->readNumber(); CGameObject::load(file); } bool CEndExplodeShip::ActMsg(CActMsg *msg) { if (msg->_action == "Arm Bomb") { _isExploding = true; } else if (msg->_action == "Disarm Bomb") { _isExploding = false; } else if (msg->_action == "TakeOff") { loadSound("a#31.wav"); loadSound("a#14.wav"); playGlobalSound("a#13.wav", -1, true, true, 0); addTimer(1, 10212, 0); } return true; } bool CEndExplodeShip::TimerMsg(CTimerMsg *msg) { if (msg->_actionVal == 1) { setVisible(true); playMovie(0, 449, 0); movieEvent(58); playMovie(516, _isExploding ? 550 : 551, MOVIE_NOTIFY_OBJECT); } if (msg->_actionVal == 3) { setGlobalSoundVolume(-4, 2, -1); CActMsg actMsg(_isExploding ? "ExplodeCredits" : "Credits"); actMsg.execute("EndGameCredits"); } if (msg->_action == "Room") { playMovie(550, 583, MOVIE_NOTIFY_OBJECT); movieEvent(551); } return true; } bool CEndExplodeShip::MovieEndMsg(CMovieEndMsg *msg) { if (getMovieFrame() == 550) { playSound("z#399.wav"); startAnimTimer("Boom", 4200, 0); } else { addTimer(3, 8000, 0); } return true; } bool CEndExplodeShip::MovieFrameMsg(CMovieFrameMsg *msg) { if (getMovieFrame() == 58) playSound("a#31.wav", 70); else if (getMovieFrame() == 551) playSound("a#14.wav"); return true; } } // End of namespace Titanic