/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/end_game_credits.h" namespace Titanic { BEGIN_MESSAGE_MAP(CEndGameCredits, CGameObject) ON_MESSAGE(ActMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(TimerMsg) END_MESSAGE_MAP() CEndGameCredits::CEndGameCredits() : CGameObject(), _flag(false), _frameRange(0, 28) { } void CEndGameCredits::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_flag, indent); file->writePoint(_frameRange, indent); CGameObject::save(file, indent); } void CEndGameCredits::load(SimpleFile *file) { file->readNumber(); _flag = file->readNumber(); _frameRange = file->readPoint(); CGameObject::load(file); } bool CEndGameCredits::ActMsg(CActMsg *msg) { if (!_flag) { if (msg->_action == "ExplodeCredits") _frameRange = Point(0, 27); if (msg->_action == "Credits") _frameRange = Point(28, 46); changeView("TheEnd.Node 4.N"); } return true; } bool CEndGameCredits::EnterViewMsg(CEnterViewMsg *msg) { playMovie(_frameRange.x, _frameRange.y, MOVIE_NOTIFY_OBJECT); return true; } bool CEndGameCredits::MovieEndMsg(CMovieEndMsg *msg) { if (getMovieFrame() == 46) { CVisibleMsg visibleMsg; visibleMsg.execute("CreditsBackdrop"); } addTimer(4000, 0); return true; } bool CEndGameCredits::TimerMsg(CTimerMsg *msg) { CActMsg actMsg; actMsg.execute("EndCreditsText"); return true; } } // End of namespace Titanic