/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/end_sequence_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CEndSequenceControl, CGameObject) ON_MESSAGE(TimerMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(EnterRoomMsg) ON_MESSAGE(EnterViewMsg) END_MESSAGE_MAP() void CEndSequenceControl::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CGameObject::save(file, indent); } void CEndSequenceControl::load(SimpleFile *file) { file->readNumber(); CGameObject::load(file); } bool CEndSequenceControl::TimerMsg(CTimerMsg *msg) { switch (msg->_actionVal) { case 1: changeView("TheEnd.Node 2.N"); break; case 2: { playSound("ShipFlyingMusic.wav"); CActMsg actMsg("TakeOff"); actMsg.execute("EndExplodeShip"); break; } default: break; } return true; } bool CEndSequenceControl::MovieEndMsg(CMovieEndMsg *msg) { setGlobalSoundVolume(-4, 2, -1); changeView("TheEnd.Node 3.N"); addTimer(2, 1000, 0); return true; } bool CEndSequenceControl::EnterRoomMsg(CEnterRoomMsg *msg) { petHide(); disableMouse(); addTimer(1, 1000, 0); playGlobalSound("a#15.wav", -1, true, true, 0); return true; } bool CEndSequenceControl::EnterViewMsg(CEnterViewMsg *msg) { movieSetAudioTiming(true); playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); return true; } } // End of namespace Titanic