/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/fan.h" namespace Titanic { BEGIN_MESSAGE_MAP(CFan, CGameObject) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(StatusChangeMsg) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() void CFan::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_state, indent); file->writeNumberLine(_value2, indent); CGameObject::save(file, indent); } void CFan::load(SimpleFile *file) { file->readNumber(); _state = file->readNumber(); _value2 = file->readNumber(); CGameObject::load(file); } bool CFan::EnterViewMsg(CEnterViewMsg *msg) { switch (_state) { case 0: loadFrame(0); break; case 1: playMovie(24, 34, MOVIE_REPEAT); break; case 2: playMovie(63, 65, MOVIE_REPEAT); break; default: break; } return true; } bool CFan::StatusChangeMsg(CStatusChangeMsg *msg) { if (msg->_newStatus >= -1 && msg->_newStatus < 3) { int oldState = _state; _state = msg->_newStatus; switch (_state) { case -1: case 0: if (oldState == 0) loadFrame(0); else if (oldState == 1) playMovie(24, 34, MOVIE_STOP_PREVIOUS | MOVIE_NOTIFY_OBJECT); else if (oldState == 2) { playMovie(66, 79, MOVIE_STOP_PREVIOUS); playMovie(24, 34, MOVIE_NOTIFY_OBJECT); } break; case 1: if (oldState == 0) playMovie(24, 34, MOVIE_REPEAT | MOVIE_STOP_PREVIOUS); if (oldState == 2) playMovie(66, 79, MOVIE_NOTIFY_OBJECT | MOVIE_STOP_PREVIOUS); break; case 2: if (oldState == 1) playMovie(48, 62, MOVIE_NOTIFY_OBJECT | MOVIE_STOP_PREVIOUS); break; default: break; } } msg->execute("PromDeckFanNoises"); return true; } bool CFan::MovieEndMsg(CMovieEndMsg *msg) { switch (_state) { case -1: case 0: loadFrame(0); break; case 1: playMovie(24, 34, MOVIE_REPEAT); break; case 2: playMovie(63, 65, MOVIE_REPEAT); break; default: break; } return true; } } // End of namespace Titanic