/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/fan_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CFanControl, CGameObject) ON_MESSAGE(ActMsg) ON_MESSAGE(StatusChangeMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(TimerMsg) END_MESSAGE_MAP() CFanControl::CFanControl() : CGameObject(), _state(-1), _enabled(false), _fieldC4(0), _fieldC8(false), _fieldCC(0) { } void CFanControl::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_state, indent); file->writeNumberLine(_enabled, indent); file->writeNumberLine(_fieldC4, indent); file->writeNumberLine(_fieldC8, indent); file->writeNumberLine(_fieldCC, indent); CGameObject::save(file, indent); } void CFanControl::load(SimpleFile *file) { file->readNumber(); _state = file->readNumber(); _enabled = file->readNumber(); _fieldC4 = file->readNumber(); _fieldC8 = file->readNumber(); _fieldCC = file->readNumber(); CGameObject::load(file); } bool CFanControl::ActMsg(CActMsg *msg) { if (msg->_action == "EnableObject") _enabled = true; else if (msg->_action == "DisableObject") _enabled = false; else if (msg->_action == "StarlingsDead") { _fieldC4 = 0; dec54(); _fieldCC = 0; } return true; } bool CFanControl::StatusChangeMsg(CStatusChangeMsg *msg) { if (!_fieldCC) { playSound("z#42.wav"); if (_enabled) { switch (msg->_newStatus) { case 1: _fieldC8 = !_fieldC8; if (_fieldC8) { playMovie(6, 8, 0); _state = 0; } else { switch (_state) { case 0: playMovie(4, 6, 0); _state = -1; break; case 1: playMovie(0, 6, 0); break; case 2: playMovie(18, 24, 0); playMovie(0, 6, 0); break; default: break; } _state = -1; } break; case 2: if (_fieldC8) { _state = (_state + 1) % 4; switch (_state) { case 0: playMovie(18, 24, 0); playMovie(0, 4, 0); break; case 1: playMovie(8, 12, 0); break; case 2: if (_fieldC4) { inc54(); _fieldCC = 1; playMovie(12, 18, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); } else { playMovie(12, 18, 0); } break; default: break; } } break; default: break; } CStatusChangeMsg statusMsg; statusMsg._newStatus = _state; statusMsg.execute("RightFan"); } else { petDisplayMessage(1, FAN_HAS_BLOWN_A_FUSE); } } return true; } bool CFanControl::EnterViewMsg(CEnterViewMsg *msg) { switch (_state) { case 0: loadFrame(6); break; case 1: loadFrame(4); break; case 2: loadFrame(0); break; case 3: loadFrame(18); break; default: break; } return true; } bool CFanControl::MovieEndMsg(CMovieEndMsg *msg) { addTimer(2000); return true; } bool CFanControl::TimerMsg(CTimerMsg *msg) { CStatusChangeMsg statusMsg; statusMsg._newStatus = 1; statusMsg.execute("StarlingPuret"); changeView("PromenadeDeck.Node 3.S"); changeView("PromenadeDeck.Node 3.E"); return true; } } // End of namespace Titanic