/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/games_console.h" namespace Titanic { BEGIN_MESSAGE_MAP(CGamesConsole, CBackground) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(LeaveViewMsg) END_MESSAGE_MAP() void CGamesConsole::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_active, indent); CBackground::save(file, indent); } void CGamesConsole::load(SimpleFile *file) { file->readNumber(); _active = file->readNumber(); CBackground::load(file); } bool CGamesConsole::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { if (_active) { playMovie(23, 44, 0); _active = false; } else { playMovie(0, 23, 0); _active = true; } return true; } bool CGamesConsole::LeaveViewMsg(CLeaveViewMsg *msg) { if (_active) { _active = false; playMovie(23, 44, MOVIE_WAIT_FOR_FINISH); } return true; } } // End of namespace Titanic