/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/get_lift_eye2.h" #include "titanic/game/transport/lift.h" #include "titanic/core/project_item.h" #include "titanic/pet_control/pet_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CGetLiftEye2, CGameObject) ON_MESSAGE(ActMsg) ON_MESSAGE(EnterRoomMsg) ON_MESSAGE(VisibleMsg) ON_MESSAGE(MouseDragStartMsg) END_MESSAGE_MAP() CString *CGetLiftEye2::_destObject; void CGetLiftEye2::init() { _destObject = new CString(); } void CGetLiftEye2::deinit() { delete _destObject; } void CGetLiftEye2::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(*_destObject, indent); CGameObject::save(file, indent); } void CGetLiftEye2::load(SimpleFile *file) { file->readNumber(); *_destObject = file->readString(); CGameObject::load(file); } bool CGetLiftEye2::ActMsg(CActMsg *msg) { *_destObject = msg->_action; setVisible(true); _cursorId = CURSOR_HAND; return true; } bool CGetLiftEye2::EnterRoomMsg(CEnterRoomMsg *msg) { CPetControl *pet = getPetControl(); if (pet->getRoomsElevatorNum() == 4 && CLift::_hasHead && !CLift::_hasCorrectHead) { _cursorId = CURSOR_HAND; setVisible(true); } else { _cursorId = CURSOR_ARROW; setVisible(false); } return true; } bool CGetLiftEye2::VisibleMsg(CVisibleMsg *msg) { setVisible(true); _cursorId = CURSOR_HAND; return true; } bool CGetLiftEye2::MouseDragStartMsg(CMouseDragStartMsg *msg) { if (checkPoint(msg->_mousePos, false, true)) { _cursorId = CURSOR_ARROW; setVisible(false); CActMsg actMsg("EyeNotHead"); actMsg.execute(*_destObject); CPassOnDragStartMsg dragMsg(msg->_mousePos, 1); dragMsg.execute(*_destObject); msg->_dragItem = getRoot()->findByName(*_destObject); *_destObject = "NULL"; return true; } else { return false; } } } // End of namespace Titanic