/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/gondolier/gondolier_base.h" namespace Titanic { BEGIN_MESSAGE_MAP(CGondolierBase, CGameObject) ON_MESSAGE(PuzzleSolvedMsg) END_MESSAGE_MAP() bool CGondolierBase::_chestOpen; bool CGondolierBase::_puzzleSolved; int CGondolierBase::_volume1; int CGondolierBase::_v4; int CGondolierBase::_volume2; int CGondolierBase::_v7; bool CGondolierBase::_rightSliderHooked; bool CGondolierBase::_leftSliderHooked; bool CGondolierBase::_priorLeftSliderHooked; bool CGondolierBase::_priorRightSliderHooked; void CGondolierBase::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_chestOpen, indent); file->writeNumberLine(_puzzleSolved, indent); file->writeNumberLine(_volume1, indent); file->writeNumberLine(_v4, indent); file->writeNumberLine(_rightSliderHooked, indent); file->writeNumberLine(_volume2, indent); file->writeNumberLine(_v7, indent); file->writeNumberLine(_leftSliderHooked, indent); file->writeNumberLine(_priorLeftSliderHooked, indent); file->writeNumberLine(_priorRightSliderHooked, indent); CGameObject::save(file, indent); } void CGondolierBase::load(SimpleFile *file) { file->readNumber(); _chestOpen = file->readNumber(); _puzzleSolved = file->readNumber(); _volume1 = file->readNumber(); _v4 = file->readNumber(); _rightSliderHooked = file->readNumber(); _volume2 = file->readNumber(); _v7 = file->readNumber(); _leftSliderHooked = file->readNumber(); _priorLeftSliderHooked = file->readNumber(); _priorRightSliderHooked = file->readNumber(); CGameObject::load(file); } bool CGondolierBase::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) { _puzzleSolved = true; return true; } } // End of namespace Titanic