/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_GONDOLIER_BASE_H #define TITANIC_GONDOLIER_BASE_H #include "titanic/core/game_object.h" namespace Titanic { class CGondolierBase : public CGameObject { DECLARE_MESSAGE_MAP; bool PuzzleSolvedMsg(CPuzzleSolvedMsg *msg); protected: static int _v1; static bool _puzzleSolved; static int _volume1; static int _v4; static int _v5; static int _volume2; static int _v7; static int _v8; static int _v9; static int _v10; public: CLASSDEF; /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Load the data for the class from file */ virtual void load(SimpleFile *file); }; } // End of namespace Titanic #endif /* TITANIC_GONDOLIER_BASE_H */