/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/hammer_dispensor.h" namespace Titanic { BEGIN_MESSAGE_MAP(CHammerDispensor, CBackground) ON_MESSAGE(ActMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() CHammerDispensor::CHammerDispensor() : CBackground(), _fieldE0(false), _fieldE4(true), _state(0) { } void CHammerDispensor::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldE0, indent); file->writeNumberLine(_fieldE4, indent); file->writeNumberLine(_state, indent); CBackground::save(file, indent); } void CHammerDispensor::load(SimpleFile *file) { file->readNumber(); _fieldE0 = file->readNumber(); _fieldE4 = file->readNumber(); _state = file->readNumber(); CBackground::load(file); } bool CHammerDispensor::ActMsg(CActMsg *msg) { if (msg->_action == "DispenseHammer" && !_fieldE0) { _state = 1; playMovie(15, 31, MOVIE_NOTIFY_OBJECT); _fieldE0 = true; } if (msg->_action == "HammerTaken" && _fieldE0) loadFrame(32); return true; } bool CHammerDispensor::EnterViewMsg(CEnterViewMsg *msg) { if (_fieldE4) { playMovie(7, 14, 0); _fieldE4 = false; } return true; } bool CHammerDispensor::LeaveViewMsg(CLeaveViewMsg *msg) { _fieldE4 = true; _fieldE0 = 0; _state = 2; if (_fieldE0) playMovie(32, 50, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); else playMovie(0, 7, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); return true; } bool CHammerDispensor::MovieEndMsg(CMovieEndMsg *msg) { if (_state == 1) { CStatusChangeMsg statusMsg; statusMsg._newStatus = 1; statusMsg.execute("HammerClip"); } else if (_state == 2) { CStatusChangeMsg statusMsg; statusMsg._newStatus = 2; statusMsg.execute("HammerClip"); } return true; } } // End of namespace Titanic