/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/hammer_dispensor_button.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CHammerDispensorButton, CStartAction) ON_MESSAGE(PuzzleSolvedMsg) ON_MESSAGE(MouseButtonUpMsg) ON_MESSAGE(ActMsg) ON_MESSAGE(FrameMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(EnterViewMsg) END_MESSAGE_MAP() CHammerDispensorButton::CHammerDispensorButton() : CStartAction(), _active(false), _open(false), _hitCounter(0), _btnPos(Point(56, 6)), _perch(nullptr), _hammerTaken(0) { } void CHammerDispensorButton::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_active, indent); file->writeNumberLine(_open, indent); file->writeNumberLine(_hitCounter, indent); file->writeNumberLine(_btnPos.x, indent); file->writeNumberLine(_btnPos.y, indent); file->writeNumberLine(_hammerTaken, indent); CStartAction::save(file, indent); } void CHammerDispensorButton::load(SimpleFile *file) { file->readNumber(); _active = file->readNumber(); _open = file->readNumber(); _hitCounter = file->readNumber(); _btnPos.x = file->readNumber(); _btnPos.y = file->readNumber(); _hammerTaken = file->readNumber(); CStartAction::load(file); } bool CHammerDispensorButton::PuzzleSolvedMsg(CPuzzleSolvedMsg *msg) { _active = true; return true; } bool CHammerDispensorButton::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { playSound(TRANSLATE("z#93.wav", "z#624.wav")); petDisplayMessage(1, POKE_WITH_LONG_STICK); return true; } bool CHammerDispensorButton::ActMsg(CActMsg *msg) { if (msg->_action == "HammerTaken") _hammerTaken = true; return true; } bool CHammerDispensorButton::FrameMsg(CFrameMsg *msg) { if (!_active) return true; if (!_perch) { CGameObject *obj = getDraggingObject(); if (obj) { if (obj->isEquals("Perch") && getView() == findView()) _perch = static_cast(obj); } } if (_perch) { Point pt(_btnPos.x + _perch->_bounds.left, _btnPos.y + _perch->_bounds.top); bool flag = checkPoint(pt, true); if (!_open) { if (flag) { playSound(TRANSLATE("z#93.wav", "z#624.wav")); if (++_hitCounter == 5) { if (!_hammerTaken) { CActMsg actMsg(_msgAction); actMsg.execute(_msgTarget); } setVisible(false); _active = false; _hitCounter = 0; } _open = true; } } else { if (!flag) { _open = false; ++_hitCounter; } } } return true; } bool CHammerDispensorButton::LeaveViewMsg(CLeaveViewMsg *msg) { _perch = nullptr; _hitCounter = 0; _open = false; return true; } bool CHammerDispensorButton::EnterViewMsg(CEnterViewMsg *msg) { setVisible(true); _active = true; return true; } } // End of namespace Titanic