/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/head_slot.h" #include "titanic/core/project_item.h" #include "titanic/game/brain_slot.h" namespace Titanic { BEGIN_MESSAGE_MAP(CHeadSlot, CGameObject) ON_MESSAGE(AddHeadPieceMsg) ON_MESSAGE(SenseWorkingMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(LoadSuccessMsg) ON_MESSAGE(TimerMsg) ON_MESSAGE(ActMsg) ON_MESSAGE(MouseDragStartMsg) END_MESSAGE_MAP() bool CHeadSlot::_titaniaWoken; CHeadSlot::CHeadSlot() : CGameObject(), _senseState("NotWorking"), _target("NULL"), _occupied(false), _timerDuration(0), _frameNum1(27), _frameNum2(56), _frameNum3(82), _frameNum4(112), _workingFlag(false) { } void CHeadSlot::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_occupied, indent); file->writeQuotedLine(_senseState, indent); file->writeQuotedLine(_target, indent); file->writeNumberLine(_timerDuration, indent); file->writeNumberLine(_frameNum1, indent); file->writeNumberLine(_frameNum2, indent); file->writeNumberLine(_frameNum3, indent); file->writeNumberLine(_frameNum4, indent); file->writeNumberLine(_titaniaWoken, indent); file->writeNumberLine(_workingFlag, indent); CGameObject::save(file, indent); } void CHeadSlot::load(SimpleFile *file) { file->readNumber(); _occupied = file->readNumber(); _senseState = file->readString(); _target = file->readString(); _timerDuration = file->readNumber(); _frameNum1 = file->readNumber(); _frameNum2 = file->readNumber(); _frameNum3 = file->readNumber(); _frameNum4 = file->readNumber(); _titaniaWoken = file->readNumber(); _workingFlag = file->readNumber(); CGameObject::load(file); } bool CHeadSlot::AddHeadPieceMsg(CAddHeadPieceMsg *msg) { setVisible(true); _occupied = true; _target = msg->_value; playMovie(_frameNum1, _frameNum4, 0); _cursorId = CURSOR_HAND; msg->execute("TitaniaControl"); return true; } bool CHeadSlot::SenseWorkingMsg(CSenseWorkingMsg *msg) { if (_workingFlag) playMovie(_frameNum3, _frameNum4, 0); _senseState = msg->_value; _workingFlag = false; return true; } bool CHeadSlot::EnterViewMsg(CEnterViewMsg *msg) { setVisible(true); if (_titaniaWoken) _cursorId = CURSOR_ARROW; if (_titaniaWoken || _senseState == "Working") { playMovie(_frameNum2, _frameNum3, MOVIE_WAIT_FOR_FINISH); _workingFlag = true; } else if (_occupied) { playMovie(_frameNum2, _frameNum4, MOVIE_WAIT_FOR_FINISH); _workingFlag = false; } else { playMovie(0, _frameNum1, MOVIE_WAIT_FOR_FINISH); } addTimer(5000 + getRandomNumber(3000)); return true; } bool CHeadSlot::LeaveViewMsg(CLeaveViewMsg *msg) { if (getName() == "YepItsASlot") { stopMovie(); if (_occupied) { loadFrame(_frameNum2); playMovie(_frameNum2, _frameNum4, MOVIE_WAIT_FOR_FINISH); } else { loadFrame(_frameNum1); playMovie(_frameNum1, _frameNum2, MOVIE_WAIT_FOR_FINISH); } _workingFlag = false; } return true; } bool CHeadSlot::LoadSuccessMsg(CLoadSuccessMsg *msg) { return true; } bool CHeadSlot::TimerMsg(CTimerMsg *msg) { if (compareViewNameTo("Titania.Node 15.S") && CBrainSlot::_numAdded == 5 && _occupied) { if (_senseState == "Working" && !_workingFlag) { playMovie(_frameNum2, _frameNum3, 0); _workingFlag = true; } else if (_senseState == "Random") { playMovie(_frameNum2, _frameNum4, 0); } } if (compareViewNameTo("Titania.Node 15.S")) { _timerDuration = 7000 + getRandomNumber(5000); addTimer(_timerDuration); } return true; } bool CHeadSlot::ActMsg(CActMsg *msg) { if (msg->_action == "Woken") _titaniaWoken = true; return true; } bool CHeadSlot::MouseDragStartMsg(CMouseDragStartMsg *msg) { if (_occupied && !_titaniaWoken && checkPoint(msg->_mousePos, false, true)) { CPassOnDragStartMsg passMsg; passMsg._mousePos = msg->_mousePos; passMsg.execute(_target); msg->_dragItem = getRoot()->findByName(_target); _cursorId = CURSOR_ARROW; _occupied = false; _workingFlag = false; _target = "NULL"; stopMovie(); loadFrame(0); playMovie(0, _frameNum1, 0); return true; } return false; } } // End of namespace Titanic