/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/head_slot.h" namespace Titanic { int CHeadSlot::_v1; CHeadSlot::CHeadSlot() : CGameObject(), _string1("NotWorking"), _string2("NULL"), _fieldBC(0), _fieldD8(0), _fieldDC(27), _fieldE0(56), _fieldE4(82), _fieldE8(112), _fieldEC(0) { } void CHeadSlot::save(SimpleFile *file, int indent) const { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldBC, indent); file->writeQuotedLine(_string1, indent); file->writeQuotedLine(_string2, indent); file->writeNumberLine(_fieldD8, indent); file->writeNumberLine(_fieldDC, indent); file->writeNumberLine(_fieldE0, indent); file->writeNumberLine(_fieldE4, indent); file->writeNumberLine(_fieldE8, indent); file->writeNumberLine(_v1, indent); file->writeNumberLine(_fieldEC, indent); CGameObject::save(file, indent); } void CHeadSlot::load(SimpleFile *file) { file->readNumber(); _fieldBC = file->readNumber(); _string1 = file->readString(); _string2 = file->readString(); _fieldD8 = file->readNumber(); _fieldDC = file->readNumber(); _fieldE0 = file->readNumber(); _fieldE4 = file->readNumber(); _fieldE8 = file->readNumber(); _v1 = file->readNumber(); _fieldEC = file->readNumber(); CGameObject::load(file); } } // End of namespace Titanic