/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#include "titanic/game/head_smash_lever.h"

namespace Titanic {

BEGIN_MESSAGE_MAP(CHeadSmashLever, CBackground)
	ON_MESSAGE(MouseButtonDownMsg)
	ON_MESSAGE(ActMsg)
	ON_MESSAGE(FrameMsg)
	ON_MESSAGE(LoadSuccessMsg)
END_MESSAGE_MAP()

CHeadSmashLever::CHeadSmashLever() : CBackground(),
		_enabled(false), _fieldE4(false), _ticksCount(0) {}

void CHeadSmashLever::save(SimpleFile *file, int indent) {
	file->writeNumberLine(1, indent);
	file->writeNumberLine(_enabled, indent);
	file->writeNumberLine(_fieldE4, indent);
	file->writeNumberLine(_ticksCount, indent);

	CBackground::save(file, indent);
}

void CHeadSmashLever::load(SimpleFile *file) {
	file->readNumber();
	_enabled = file->readNumber();
	_fieldE4 = file->readNumber();
	_ticksCount = file->readNumber();

	CBackground::load(file);
}

bool CHeadSmashLever::MouseButtonDownMsg(CMouseButtonDownMsg *msg) {
	if (_enabled) {
		playMovie(0, 14, 0);
		playSound("z#54.wav");
		int soundHandle = playSound("z#45.wav");
		queueSound("z#49.wav", soundHandle);
		_ticksCount = getTicksCount();
		_fieldE4 = true;
	} else {
		playMovie(0);
		playSound("z#56.wav");
	}

	return true;
}

bool CHeadSmashLever::ActMsg(CActMsg *msg) {
	if (msg->_action == "EnableObject")
		_enabled = true;
	else if (msg->_action == "DisableObject")
		_enabled = false;

	return true;
}

bool CHeadSmashLever::FrameMsg(CFrameMsg *msg) {
	if (_fieldE4 && msg->_ticks > (_ticksCount + 750)) {
		CActMsg actMsg1("CreatorsChamber.Node 1.S");
		actMsg1.execute("MoveToCreators");
		CActMsg actMsg2("PlayToEnd");
		actMsg2.execute("SmashingStatue");

		playSound("b#16.wav");
		_fieldE4 = false;
	}

	return true;
}

bool CHeadSmashLever::LoadSuccessMsg(CLoadSuccessMsg *msg) {
	if (_fieldE4)
		_ticksCount = getTicksCount();

	return true;
}

} // End of namespace Titanic