/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/idle_summoner.h" namespace Titanic { BEGIN_MESSAGE_MAP(CIdleSummoner, CGameObject) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(TimerMsg) ON_MESSAGE(ActMsg) ON_MESSAGE(LoadSuccessMsg) END_MESSAGE_MAP() CIdleSummoner::CIdleSummoner() : CGameObject(), _fieldBC(360000), _fieldC0(60000), _fieldC4(360000), _fieldC8(60000), _fieldCC(0), _fieldD0(0), _fieldD4(0), _fieldD8(0), _ticks(0) { } void CIdleSummoner::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldBC, indent); file->writeNumberLine(_fieldC0, indent); file->writeNumberLine(_fieldC4, indent); file->writeNumberLine(_fieldC8, indent); file->writeNumberLine(_fieldCC, indent); file->writeNumberLine(_fieldD0, indent); file->writeNumberLine(_fieldD4, indent); file->writeNumberLine(_fieldD8, indent); file->writeNumberLine(_ticks, indent); CGameObject::save(file, indent); } void CIdleSummoner::load(SimpleFile *file) { file->readNumber(); _fieldBC = file->readNumber(); _fieldC0 = file->readNumber(); _fieldC4 = file->readNumber(); _fieldC8 = file->readNumber(); _fieldCC = file->readNumber(); _fieldD0 = file->readNumber(); _fieldD4 = file->readNumber(); _fieldD8 = file->readNumber(); _ticks = file->readNumber(); CGameObject::load(file); } bool CIdleSummoner::EnterViewMsg(CEnterViewMsg *msg) { CActMsg actMsg("Enable"); actMsg.execute(this); return true; } bool CIdleSummoner::TimerMsg(CTimerMsg *msg) { uint nodesCtr = getNodeChangedCtr(); if (msg->_actionVal == 1 && !petDoorOrBellbotPresent() && nodesCtr > 0 && _fieldD8) { if (!compareRoomNameTo("TopOfWell") && !compareRoomNameTo("EmbLobby")) return true; int region = talkGetDialRegion("BellBot", 1); uint delay = region == 1 ? 15000 : 12000; uint enterTicks = MIN(getNodeEnterTicks(), _ticks); CString name; uint ticks = getTicksCount() - enterTicks; if (ticks > delay) { if (region == 1 || getRandomNumber(1) == 1) { name = "BellBot"; } else { name = "DoorBot"; } _fieldD8 = nodesCtr; if (getRoom()) { CSummonBotQueryMsg queryMsg(name); if (queryMsg.execute(this)) { CSummonBotMsg summonMsg(name, 1); summonMsg.execute(this); } } } } return true; } bool CIdleSummoner::ActMsg(CActMsg *msg) { if (msg->_action == "Enable") { if (!_fieldD4) _fieldD4 = addTimer(15000, 15000); } else if (msg->_action == "Disable") { if (_fieldD4 > 0) { stopAnimTimer(_fieldD4); _fieldD4 = 0; } } else if (msg->_action == "DoorbotDismissed" || msg->_action == "BellbotDismissed") { _ticks = getTicksCount(); } return true; } bool CIdleSummoner::LoadSuccessMsg(CLoadSuccessMsg *msg) { _ticks = getTicksCount(); return true; } } // End of namespace Titanic