/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/lemon_dispensor.h" namespace Titanic { BEGIN_MESSAGE_MAP(CLemonDispensor, CBackground) ON_MESSAGE(FrameMsg) ON_MESSAGE(ChangeSeasonMsg) ON_MESSAGE(LeaveViewMsg) END_MESSAGE_MAP() bool CLemonDispensor::_isSummer; bool CLemonDispensor::_lemonDropped; int CLemonDispensor::_hitCounter; CGameObject *CLemonDispensor::_draggingObject; CLemonDispensor::CLemonDispensor() : CBackground(), _unused1(0), _origPt(Point(9, 15)), _onDispensor(false) { } void CLemonDispensor::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_isSummer, indent); file->writeNumberLine(_lemonDropped, indent); file->writeNumberLine(_hitCounter, indent); file->writeNumberLine(_unused1, indent); file->writeNumberLine(_origPt.x, indent); file->writeNumberLine(_origPt.y, indent); file->writeNumberLine(_onDispensor, indent); CBackground::save(file, indent); } void CLemonDispensor::load(SimpleFile *file) { file->readNumber(); _isSummer = file->readNumber(); _lemonDropped = file->readNumber(); _hitCounter = file->readNumber(); _unused1 = file->readNumber(); _origPt.x = file->readNumber(); _origPt.y = file->readNumber(); _onDispensor = file->readNumber(); _draggingObject = nullptr; CBackground::load(file); } bool CLemonDispensor::FrameMsg(CFrameMsg *msg) { if (_lemonDropped || !_isSummer) return true; if (!_draggingObject) { CGameObject *obj = getDraggingObject(); if (obj && getView() == findView()) { if (obj->isEquals("Perch")) { petDisplayMessage(1, TOO_SHORT_TO_REACH_BRANCHES); return true; } if (obj->isEquals("LongStick")) _draggingObject = obj; } } if (_draggingObject) { Point pt(_origPt.x + _draggingObject->_bounds.left, _origPt.y + _draggingObject->_bounds.top); bool flag = checkPoint(pt, true); if (!_onDispensor) { if (flag && ++_hitCounter > 10) { CLemonFallsFromTreeMsg lemonMsg(pt); lemonMsg.execute("Lemon"); _lemonDropped = true; } _onDispensor = true; } else if (_onDispensor && !flag) { _onDispensor = false; } } return true; } bool CLemonDispensor::ChangeSeasonMsg(CChangeSeasonMsg *msg) { _isSummer = msg->_season == "Summer"; return true; } bool CLemonDispensor::LeaveViewMsg(CLeaveViewMsg *msg) { _draggingObject = nullptr; _hitCounter = 0; _onDispensor = false; return true; } } // End of namespace Titanic