/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/light.h" #include "titanic/game/television.h" #include "titanic/pet_control/pet_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CLight, CBackground) ON_MESSAGE(TurnOff) ON_MESSAGE(LightsMsg) ON_MESSAGE(MouseButtonUpMsg) ON_MESSAGE(TurnOn) ON_MESSAGE(StatusChangeMsg) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(ActMsg) ON_MESSAGE(EnterRoomMsg) END_MESSAGE_MAP() CLight::CLight() : CBackground(), _fieldE0(0), _fieldE4(0), _fieldE8(0), _fieldEC(0), _fieldF0(0), _fieldF4(0), _fieldF8(0), _fieldFC(0) { } void CLight::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldE0, indent); file->writeNumberLine(_fieldE4, indent); file->writeNumberLine(_fieldE8, indent); file->writeNumberLine(_fieldEC, indent); file->writeNumberLine(_fieldF0, indent); file->writeNumberLine(_fieldF4, indent); file->writeNumberLine(_fieldF8, indent); file->writeNumberLine(_fieldFC, indent); CBackground::save(file, indent); } void CLight::load(SimpleFile *file) { file->readNumber(); _fieldE0 = file->readNumber(); _fieldE4 = file->readNumber(); _fieldE8 = file->readNumber(); _fieldEC = file->readNumber(); _fieldF0 = file->readNumber(); _fieldF4 = file->readNumber(); _fieldF8 = file->readNumber(); _fieldFC = file->readNumber(); CBackground::load(file); } bool CLight::TurnOff(CTurnOff *msg) { setVisible(false); return true; } bool CLight::LightsMsg(CLightsMsg *msg) { if ((msg->_flag2 && _fieldE8) || (msg->_flag3 && _fieldEC) || (msg->_flag1 && _fieldE4) || (msg->_flag4 && _fieldF0)) { setVisible(true); } else { setVisible(false); } return true; } bool CLight::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { // WORKAROUND: Original code doesn't seem to do anything return true; } bool CLight::TurnOn(CTurnOn *msg) { setVisible(true); return true; } bool CLight::StatusChangeMsg(CStatusChangeMsg *msg) { CPetControl *pet = getPetControl(); bool flag = pet ? pet->isRoom59706() : false; if (_fieldFC == 1 && flag) { petDisplayMessage(1, "That light appears to be loose."); playSound("z#144.wav", 70); } else { petDisplayMessage(1, "Lumi-Glow(tm) Lights. They glow in the dark!"); playSound("z#62.wav", 70); } return true; } bool CLight::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { CPetControl *pet = getPetControl(); bool flag = pet ? pet->isRoom59706() : false; if (_fieldFC == 1 && flag) { petDisplayMessage(1, "That light appears to be loose."); playSound("z#144.wav", 70); } else { petDisplayMessage(1, "Lumi-Glow(tm) Lights. They glow in the dark!"); playSound("z#62.wav", 70); } return true; } bool CLight::ActMsg(CActMsg *msg) { if (msg->_action == "Eye Removed") _fieldFC = 0; return true; } bool CLight::EnterRoomMsg(CEnterRoomMsg *msg) { CPetControl *pet = getPetControl(); setVisible(true); if (isEquals("6WTL")) { CLightsMsg lightsMsg(1, 1, 1, 1); lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN); bool flag = pet ? pet->isRoom59706() : false; if (flag) CTelevision::_turnOn = true; } return true; } } // End of namespace Titanic