/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/light.h" #include "titanic/game/television.h" #include "titanic/pet_control/pet_control.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CLight, CBackground) ON_MESSAGE(TurnOff) ON_MESSAGE(LightsMsg) ON_MESSAGE(MouseButtonUpMsg) ON_MESSAGE(TurnOn) ON_MESSAGE(StatusChangeMsg) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(ActMsg) ON_MESSAGE(EnterRoomMsg) END_MESSAGE_MAP() CLight::CLight() : CBackground(), _unused1(0), _topRight(false), _topLeft(false), _bottomLeft(false), _bottomRight(false), _unused2(0), _unused3(0), _eyePresent(false) { } void CLight::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_unused1, indent); file->writeNumberLine(_topRight, indent); file->writeNumberLine(_topLeft, indent); file->writeNumberLine(_bottomLeft, indent); file->writeNumberLine(_bottomRight, indent); file->writeNumberLine(_unused2, indent); file->writeNumberLine(_unused3, indent); file->writeNumberLine(_eyePresent, indent); CBackground::save(file, indent); } void CLight::load(SimpleFile *file) { file->readNumber(); _unused1 = file->readNumber(); _topRight = file->readNumber(); _topLeft = file->readNumber(); _bottomLeft = file->readNumber(); _bottomRight = file->readNumber(); _unused2 = file->readNumber(); _unused3 = file->readNumber(); _eyePresent = file->readNumber(); CBackground::load(file); } bool CLight::TurnOff(CTurnOff *msg) { setVisible(false); return true; } bool CLight::LightsMsg(CLightsMsg *msg) { // WORKAROUND: Since solving the puzzle to get Titania's eye explicitly // requires referring to the "broken light", don't allow the top left // light to be turned on in the player's stateroom until it's gotten/fixed if (msg->_topLeft && _topLeft) { bool showFlag = !getPetControl()->isFirstClassSuite() || getRoom()->findByName("Eye1") == nullptr; setVisible(showFlag); } else if ((msg->_bottomLeft && _bottomLeft) || (msg->_topRight && _topRight) || (msg->_bottomRight && _bottomRight)) { setVisible(true); } else { setVisible(false); } return true; } bool CLight::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { // WORKAROUND: Original code doesn't seem to do anything return true; } bool CLight::TurnOn(CTurnOn *msg) { setVisible(true); return true; } bool CLight::StatusChangeMsg(CStatusChangeMsg *msg) { CPetControl *pet = getPetControl(); bool isYourStateroom = pet ? pet->isFirstClassSuite() : false; if (_eyePresent && isYourStateroom) { petDisplayMessage(1, LIGHT_IS_LOOSE); playSound(TRANSLATE("z#144.wav", "z#700.wav"), 70); } else { petDisplayMessage(1, LUMI_GLOW_LIGHTS); playSound(TRANSLATE("z#62.wav", "z#593.wav"), 70); } return true; } bool CLight::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { CPetControl *pet = getPetControl(); bool isYourStateroom = pet ? pet->isFirstClassSuite() : false; if (_eyePresent && isYourStateroom) { petDisplayMessage(1, LIGHT_IS_LOOSE); playSound(TRANSLATE("z#144.wav", "z#700.wav"), 70); } else { petDisplayMessage(1, LUMI_GLOW_LIGHTS); playSound(TRANSLATE("z#62.wav", "z#593.wav"), 70); } return true; } bool CLight::ActMsg(CActMsg *msg) { if (msg->_action == "Eye Removed") _eyePresent = false; return true; } bool CLight::EnterRoomMsg(CEnterRoomMsg *msg) { CPetControl *pet = getPetControl(); setVisible(true); if (isEquals("6WTL")) { CLightsMsg lightsMsg(true, true, true, true); lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN); bool isYourStateroom = pet ? pet->isFirstClassSuite() : false; if (isYourStateroom) CTelevision::_turnOn = true; } return true; } } // End of namespace Titanic