/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/light_switch.h" #include "titanic/game/light.h" #include "titanic/game/television.h" #include "titanic/pet_control/pet_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CLightSwitch, CBackground) ON_MESSAGE(PETUpMsg) ON_MESSAGE(PETDownMsg) ON_MESSAGE(PETLeftMsg) ON_MESSAGE(PETRightMsg) ON_MESSAGE(PETActivateMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(EnterRoomMsg) END_MESSAGE_MAP() bool CLightSwitch::_flag; CLightSwitch::CLightSwitch() : CBackground(), _fieldE0(0), _fieldE4(0), _turnOnTV(false) { } void CLightSwitch::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldE0, indent); file->writeNumberLine(_fieldE4, indent); file->writeNumberLine(_flag, indent); file->writeNumberLine(_turnOnTV, indent); CBackground::save(file, indent); } void CLightSwitch::load(SimpleFile *file) { file->readNumber(); _fieldE0 = file->readNumber(); _fieldE4 = file->readNumber(); _flag = file->readNumber(); _turnOnTV = file->readNumber(); CBackground::load(file); } bool CLightSwitch::PETUpMsg(CPETUpMsg *msg) { if (msg->_name == "Light") { CLightsMsg lightsMsg(true, true, false, false); lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN); if (_turnOnTV) CTelevision::_turnOn = true; } return true; } bool CLightSwitch::PETDownMsg(CPETDownMsg *msg) { if (msg->_name == "Light") { CLightsMsg lightsMsg(false, false, true, true); lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN); if (_turnOnTV) CTelevision::_turnOn = true; } return true; } bool CLightSwitch::PETLeftMsg(CPETLeftMsg *msg) { if (msg->_name == "Light") { CLightsMsg lightsMsg(false, true, true, false); lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN); if (_turnOnTV) CTelevision::_turnOn = true; } return true; } bool CLightSwitch::PETRightMsg(CPETRightMsg *msg) { if (msg->_name == "Light") { CLightsMsg lightsMsg(true, false, false, true); lightsMsg.execute("1stClassState", CLight::_type, MSGFLAG_SCAN); if (_turnOnTV) CTelevision::_turnOn = true; } return true; } bool CLightSwitch::PETActivateMsg(CPETActivateMsg *msg) { if (msg->_name == "Light") { if (_flag) { CTurnOff offMsg; offMsg.execute("1stClassState", CLight::_type, MSGFLAG_CLASS_DEF | MSGFLAG_SCAN); } else { CTurnOn onMsg; onMsg.execute("1stClassState", CLight::_type, MSGFLAG_CLASS_DEF | MSGFLAG_SCAN); _flag = false; if (_turnOnTV) CTelevision::_turnOn = false; } } return true; } bool CLightSwitch::EnterViewMsg(CEnterViewMsg *msg) { petSetRemoteTarget(); return true; } bool CLightSwitch::LeaveViewMsg(CLeaveViewMsg *msg) { petClear(); return true; } bool CLightSwitch::EnterRoomMsg(CEnterRoomMsg *msg) { _flag = true; CPetControl *pet = getPetControl(); if (pet) _turnOnTV = pet->isFirstClassSuite(); return true; } } // End of namespace Titanic