/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/maitred/maitred_body.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CMaitreDBody, CMaitreDProdReceptor) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(AnimateMaitreDMsg) ON_MESSAGE(ActMsg) END_MESSAGE_MAP() void CMaitreDBody::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_armed, indent); CMaitreDProdReceptor::save(file, indent); } void CMaitreDBody::load(SimpleFile *file) { file->readNumber(); _armed = file->readNumber(); CMaitreDProdReceptor::load(file); } bool CMaitreDBody::EnterViewMsg(CEnterViewMsg *msg) { return true; } bool CMaitreDBody::AnimateMaitreDMsg(CAnimateMaitreDMsg *msg) { static const char *const ARMED_CLIPS[5] = { "Talking 1", "Talking 2", "Talking 3", "Talking 4", nullptr }; static const char *const UNARMED_CLIPS[5] = { "Armless Talking 1", "Armless Talking 2", "Armless Talking 3", "Armless Talking 4", nullptr }; if (!hasActiveMovie()) { playRandomClip(_armed ? ARMED_CLIPS : UNARMED_CLIPS); } return true; } bool CMaitreDBody::ActMsg(CActMsg *msg) { if (msg->_action == "LoseArm") { _armed = false; loadFrame(262); playSound(TRANSLATE("c#75.wav", "c#57.wav")); } return true; } } // End of namespace Titanic