/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/maitred/maitred_legs.h" namespace Titanic { BEGIN_MESSAGE_MAP(CMaitreDLegs, CMaitreDProdReceptor) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(AnimateMaitreDMsg) END_MESSAGE_MAP() void CMaitreDLegs::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_flag, indent); CMaitreDProdReceptor::save(file, indent); } void CMaitreDLegs::load(SimpleFile *file) { file->readNumber(); _flag = file->readNumber(); CMaitreDProdReceptor::load(file); } bool CMaitreDLegs::EnterViewMsg(CEnterViewMsg *msg) { _flag = true; loadFrame(0); return true; } bool CMaitreDLegs::AnimateMaitreDMsg(CAnimateMaitreDMsg *msg) { static const char *const WIGGLE_CLIPS[4] = { "Hip Wiggle", "Knee Bend", "Wire Wiggle", nullptr }; static const char *const FIGHTING_CLIPS[4] = { "Fighting 1", "Fighting 2", "Leg Fidget", nullptr }; static const char *const ARCING_SOUNDS[9] = { "MaitreD Arcing 1.wav", "MaitreD Arcing 2.wav", "MaitreD Arcing 3.wav", "MaitreD Arcing 4.wav", "MaitreD Arcing 5.wav", "MaitreD Arcing 6.wav", "MaitreD Arcing 7.wav", "MaitreD Arcing 8.wav", "MaitreD Arcing 9.wav" }; switch (msg->_value) { case 0: if (_flag) { playRandomClip(FIGHTING_CLIPS); if (getRandomNumber(2) != 0) playSound(ARCING_SOUNDS[getRandomNumber(8)], 40 + getRandomNumber(30)); } else { playClip("Walk Right"); _flag = true; } break; case 1: if (_flag) { playClip("Walk Left"); _flag = false; } else { playRandomClip(WIGGLE_CLIPS); } break; default: break; } return true; } } // End of namespace Titanic