/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/movie_tester.h" namespace Titanic { BEGIN_MESSAGE_MAP(CMovieTester, CGameObject) ON_MESSAGE(MouseButtonDownMsg) END_MESSAGE_MAP() void CMovieTester::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_movieNumFrames, indent); file->writeNumberLine(_movieFrameNum, indent); CGameObject::save(file, indent); } void CMovieTester::load(SimpleFile *file) { file->readNumber(); _movieNumFrames = file->readNumber(); _movieFrameNum = file->readNumber(); CGameObject::load(file); } bool CMovieTester::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { if (msg->_buttons == MB_RIGHT) { if (--_movieFrameNum < 0) { _movieFrameNum = _movieNumFrames - 1; } } else { if (++_movieFrameNum >= _movieNumFrames) _movieFrameNum = 0; } loadFrame(_movieFrameNum); return true; } } // End of namespace Titanic