/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/music_room_stop_phonograph_button.h" namespace Titanic { BEGIN_MESSAGE_MAP(CMusicRoomStopPhonographButton, CEjectPhonographButton) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(FrameMsg) END_MESSAGE_MAP() void CMusicRoomStopPhonographButton::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_ticks, indent); CEjectPhonographButton::save(file, indent); } void CMusicRoomStopPhonographButton::load(SimpleFile *file) { file->readNumber(); _ticks = file->readNumber(); CEjectPhonographButton::load(file); } bool CMusicRoomStopPhonographButton::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { if (!_ejected) { loadFrame(1); playSound(_soundName); _readyFlag = true; CPhonographStopMsg stopMsg; stopMsg.execute(getParent(), nullptr, MSGFLAG_SCAN); if (stopMsg._value2) { _ticks = getTicksCount(); } else { CEjectCylinderMsg ejectMsg; ejectMsg.execute(getParent(), nullptr, MSGFLAG_SCAN); _ejected = true; } } return true; } bool CMusicRoomStopPhonographButton::FrameMsg(CFrameMsg *msg) { if (_readyFlag && _ticks && msg->_ticks >= (_ticks + 100)) { loadFrame(0); playSound(_readySoundName); _ticks = 0; _readyFlag = false; } return true; } } // End of namespace Titanic