/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/parrot/parrot_nut_bowl_actor.h" #include "titanic/core/room_item.h" namespace Titanic { BEGIN_MESSAGE_MAP(CParrotNutBowlActor, CGameObject) ON_MESSAGE(MouseButtonUpMsg) ON_MESSAGE(BowlStateChangeMsg) ON_MESSAGE(IsEarBowlPuzzleDone) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(ReplaceBowlAndNutsMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(NutPuzzleMsg) END_MESSAGE_MAP() CParrotNutBowlActor::CParrotNutBowlActor() : CGameObject(), _puzzleDone(0), _state(0) { } void CParrotNutBowlActor::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_puzzleDone, indent); file->writeNumberLine(_state, indent); CGameObject::save(file, indent); } void CParrotNutBowlActor::load(SimpleFile *file) { file->readNumber(); _puzzleDone = file->readNumber(); _state = file->readNumber(); CGameObject::load(file); } bool CParrotNutBowlActor::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { if (!_state) { CActMsg actMsg("Jiggle"); actMsg.execute("BowlNutsRustler"); } return true; } bool CParrotNutBowlActor::BowlStateChangeMsg(CBowlStateChangeMsg *msg) { _state = msg->_state; if (msg->_state == 3) { if (!_puzzleDone) { CReplaceBowlAndNutsMsg replaceMsg; replaceMsg.execute(findRoom(), nullptr, MSGFLAG_SCAN); playSound("z#47.wav"); } _puzzleDone = true; } return true; } bool CParrotNutBowlActor::IsEarBowlPuzzleDone(CIsEarBowlPuzzleDone *msg) { msg->_value = _puzzleDone; return true; } bool CParrotNutBowlActor::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return true; } bool CParrotNutBowlActor::ReplaceBowlAndNutsMsg(CReplaceBowlAndNutsMsg *msg) { if (!_puzzleDone) _state = 0; return true; } bool CParrotNutBowlActor::LeaveViewMsg(CLeaveViewMsg *msg) { if (!_puzzleDone && _state) { CReplaceBowlAndNutsMsg replaceMsg; replaceMsg.execute(findRoom(), nullptr, MSGFLAG_SCAN); } return true; } bool CParrotNutBowlActor::NutPuzzleMsg(CNutPuzzleMsg *msg) { if (msg->_action == "NutsGone") _state = 1; else if (msg->_action == "BowlUnlocked") _state = 2; return true; } } // End of namespace Titanic