/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/parrot/parrot_nut_eater.h" #include "titanic/core/room_item.h" namespace Titanic { BEGIN_MESSAGE_MAP(CParrotNutEater, CGameObject) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(ReplaceBowlAndNutsMsg) ON_MESSAGE(NutPuzzleMsg) ON_MESSAGE(MovieFrameMsg) END_MESSAGE_MAP() CParrotNutEater::CParrotNutEater() : CGameObject(), _fieldBC(0), _fieldC0(69), _fieldC4(132), _fieldC8(0), _fieldCC(68) { } void CParrotNutEater::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldBC, indent); CGameObject::save(file, indent); } void CParrotNutEater::load(SimpleFile *file) { file->readNumber(); _fieldBC = file->readNumber(); CGameObject::load(file); } bool CParrotNutEater::MovieEndMsg(CMovieEndMsg *msg) { setVisible(false); CNutPuzzleMsg nutMsg("NutsGone"); nutMsg.execute(getRoom(), nullptr, MSGFLAG_SCAN); playSound("z#47.wav"); return true; } bool CParrotNutEater::ReplaceBowlAndNutsMsg(CReplaceBowlAndNutsMsg *msg) { setVisible(false); return true; } bool CParrotNutEater::NutPuzzleMsg(CNutPuzzleMsg *msg) { if (msg->_value == "Jiggle") { setVisible(true); playMovie(MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); movieEvent(68); movieEvent(132); playSound("z#215.wav"); CTrueTalkTriggerActionMsg triggerMsg; triggerMsg._param1 = triggerMsg._param2 = 0; triggerMsg.execute("PerchedParrot"); } return true; } bool CParrotNutEater::MovieFrameMsg(CMovieFrameMsg *msg) { switch (msg->_frameNumber) { case 68: playSound("z#214.wav"); break; case 132: playSound("z#216.wav"); break; default: break; } return true; } } // End of namespace Titanic