/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/pet/pet_lift.h" #include "titanic/pet_control/pet_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CPETLift, CPETTransport) ON_MESSAGE(TransportMsg) END_MESSAGE_MAP() void CPETLift::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CPETTransport::save(file, indent); } void CPETLift::load(SimpleFile *file) { file->readNumber(); CPETTransport::load(file); } bool CPETLift::TransportMsg(CTransportMsg *msg) { CPetControl *pet = getPetControl(); if (msg->_value1 != 1) return false; int floorNum = -1; if (msg->_roomName == "TopOfWell") { floorNum = 1; } else if (msg->_roomName == "BottomOfWell") { floorNum = 39; } else if (msg->_roomName == "PlayersRoom" && pet) { int assignedFloor = pet->getAssignedFloorNum(); if (assignedFloor < 1 || assignedFloor > 39) { pet->petDisplayMessage("You have not assigned a room to go to."); floorNum = -1; } } if (floorNum != -1) { int elevatorNum = pet ? pet->getRoomsElevatorNum() : 0; if ((elevatorNum == 2 || elevatorNum == 4) && floorNum > 27) { petDisplayMessage("Sorry, this elevator does not go below floor 27."); } else { CTrueTalkTriggerActionMsg triggerMsg(2, floorNum, 0); triggerMsg.execute("Liftbot"); } } return true; } } // End of namespace Titanic