/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/pet/pet_position.h" #include "titanic/core/view_item.h" #include "titanic/pet_control/pet_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CPETPosition, CGameObject) ON_MESSAGE(EnterRoomMsg) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(LeaveViewMsg) END_MESSAGE_MAP() void CPETPosition::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CGameObject::save(file, indent); } void CPETPosition::load(SimpleFile *file) { file->readNumber(); CGameObject::load(file); } bool CPETPosition::EnterRoomMsg(CEnterRoomMsg *msg) { if (msg->_newRoom->getName() == "EmbLobby") { CPetControl *pet = getPetControl(); if (pet) pet->setRoomsFloorNum(1); } return true; } bool CPETPosition::EnterViewMsg(CEnterViewMsg *msg) { CPetControl *pet = getPetControl(); CString viewStr = msg->_newView->getNodeViewName(); CString tempStr; if (compareRoomNameTo("TopOfWell")) { tempStr = msg->_newView->getNodeViewName(); int wellEntry = 0; if (tempStr == "Node 25.N") wellEntry = 1; else if (tempStr == "Node 24.SE") wellEntry = 2; else if (tempStr == "Node 26.N") wellEntry = 3; else if (tempStr == "Node 27.N") wellEntry = 4; if (wellEntry != 0) petSetRoomsWellEntry(wellEntry); } else if (compareRoomNameTo("1stClassLobby")) { int roomNum = 0; if (viewStr == "Node 2.N") roomNum = 1; else if (viewStr == "Node 3.N") roomNum = 2; else if (viewStr == "Node 4.N") roomNum = 3; else if (viewStr == "Node 5.N") roomNum = 1; else if (viewStr == "Node 6.N") roomNum = 2; else if (viewStr == "Node 7.N") roomNum = 3; if (pet) { pet->setRoomsRoomNum(roomNum); pet->resetRoomsHighlight(); int elevatorNum = pet->getRoomsElevatorNum(); int wellEntry = 0; if (viewStr == "Node 10.S") wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 1 : 3; else if (viewStr == "Node 9.S") wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 2 : 4; if (wellEntry) petSetRoomsWellEntry(wellEntry); } } else if (compareRoomNameTo("2ndClassLobby")) { int roomNum = 0; if (viewStr == "Node 3.N") roomNum = 1; else if (viewStr == "Node 4.N") roomNum = 2; else if (viewStr == "Node 5.N") roomNum = 3; else if (viewStr == "Node 6.N") roomNum = 4; if (pet) { pet->setRoomsRoomNum(roomNum); pet->resetRoomsHighlight(); int elevatorNum = pet->getRoomsElevatorNum(); int wellEntry = 0; if (viewStr == "Node 8.S") wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 1 : 3; else if (viewStr == "Node 1.S") wellEntry = (elevatorNum == 1 || elevatorNum == 2) ? 2 : 4; if (wellEntry) petSetRoomsWellEntry(wellEntry); } } else if (compareRoomNameTo("SecClassLittleLift")) { if (pet && viewStr == "Node 1.N") pet->resetRoomsHighlight(); } else if (compareRoomNameTo("SGTLittleLift")) { if (pet && viewStr == "Node 1.N") pet->resetRoomsHighlight(); } else if (compareRoomNameTo("SgtLobby")) { int roomNum = 0; if (viewStr == "Node 4.N") roomNum = 1; else if (viewStr == "Node 5.N") roomNum = 2; else if (viewStr == "Node 6.N") roomNum = 3; else if (viewStr == "Node 7.N") roomNum = 4; else if (viewStr == "Node 8.N") roomNum = 5; else if (viewStr == "Node 9.N") roomNum = 6; if (pet) { pet->setRoomsSublevel(1); pet->setRoomsRoomNum(roomNum); pet->resetRoomsHighlight(); if (viewStr == "Node 1.S") pet->setRoomsWellEntry(pet->getRoomsElevatorNum()); } } else if (compareRoomNameTo("BottomOfWell")) { if (viewStr == "Node 10.E") petSetRoomsWellEntry(3); else if (viewStr == "Node 11.W") petSetRoomsWellEntry(1); } return true; } bool CPETPosition::LeaveViewMsg(CLeaveViewMsg *msg) { CPetControl *pet = getPetControl(); CString oldView = msg->_oldView->getFullViewName(); CString newView = msg->_newView->getFullViewName(); if (pet && newView == "Lift.Node 1.N") { int elevatorNum = pet->getRoomsElevatorNum(); if (oldView == "TopOfWell.Node 25.N") { pet->setRoomsFloorNum(1); pet->setRoomsElevatorNum(1); return true; } else if (oldView == "TopOfWell.Node 24.SE") { pet->setRoomsFloorNum(1); pet->setRoomsElevatorNum(2); return true; } else if (oldView == "TopOfWell.Node 26.N") { pet->setRoomsFloorNum(1); pet->setRoomsElevatorNum(3); return true; } else if (oldView == "TopOfWell.Node 27.N") { pet->setRoomsFloorNum(1); pet->setRoomsElevatorNum(4); return true; } else if (oldView == "1stClassLobby.Node 10.S") { switch (elevatorNum) { case 1: case 2: pet->setRoomsElevatorNum(1); break; default: pet->setRoomsElevatorNum(3); break; } return true; } else if (oldView == "1stClassLobby.Node 9.S") { switch (elevatorNum) { case 1: case 2: pet->setRoomsElevatorNum(2); break; default: pet->setRoomsElevatorNum(4); break; } return true; } else if (oldView == "2ndClassLobby.Node 8.S") { switch (elevatorNum) { case 1: case 2: pet->setRoomsElevatorNum(1); break; default: pet->setRoomsElevatorNum(3); break; } return true; } else if (oldView == "2ndClassLobby.Node 1.S") { switch (elevatorNum) { case 1: case 2: pet->setRoomsElevatorNum(2); break; default: pet->setRoomsElevatorNum(4); break; } return true; } else if (oldView == "SgtLobby.Node 1.S") { return true; } else if (oldView == "BottomOfWell.Node 10.E") { pet->setRoomsElevatorNum(3); } else if (oldView == "BottomOfWell.Node 11.W") { pet->setRoomsElevatorNum(1); return true; } } CRoomItem *newRoom = msg->_newView->findRoom(); if (newRoom) { CString roomName = newRoom->getName(); if (roomName == "1stClassLobby" || roomName == "2ndClassLobby" || roomName == "SgtLobby") { if (pet) pet->resetRoomsHighlight(); } } return true; } } // End of namespace Titanic