/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/pet/pet_transition.h" #include "titanic/pet_control/pet_control.h" #include "titanic/core/view_item.h" namespace Titanic { BEGIN_MESSAGE_MAP(CPETTransition, CGameObject) ON_MESSAGE(EnterViewMsg) END_MESSAGE_MAP() void CPETTransition::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CGameObject::save(file, indent); } void CPETTransition::load(SimpleFile *file) { file->readNumber(); CGameObject::load(file); } bool CPETTransition::EnterViewMsg(CEnterViewMsg *msg) { CPetControl *pet = getPetControl(); if (compareRoomNameTo("1stClassLobby") && pet) { int elevatorNum = pet->getRoomsElevatorNum(); CString nodeView = msg->_newView->getNodeViewName(); if (nodeView == "Node 1.E") { pet->setRoomsElevatorNum((elevatorNum == 1 || elevatorNum == 2) ? 1 : 3); } else if (nodeView == "Node 1.W") { pet->setRoomsElevatorNum((elevatorNum == 1 || elevatorNum == 2) ? 2 : 4); } } return true; } } // End of namespace Titanic