/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/phonograph.h" namespace Titanic { BEGIN_MESSAGE_MAP(CPhonograph, CMusicPlayer) ON_MESSAGE(PhonographPlayMsg) ON_MESSAGE(PhonographStopMsg) ON_MESSAGE(PhonographRecordMsg) ON_MESSAGE(EnterRoomMsg) ON_MESSAGE(LeaveRoomMsg) ON_MESSAGE(MusicHasStartedMsg) END_MESSAGE_MAP() CPhonograph::CPhonograph() : CMusicPlayer(), _fieldE0(false), _fieldE4(0), _fieldE8(0), _fieldEC(0), _fieldF0(0), _fieldF4(0) { } void CPhonograph::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeQuotedLine(_string2, indent); file->writeNumberLine(_fieldE0, indent); file->writeNumberLine(_fieldE4, indent); file->writeNumberLine(_fieldE8, indent); file->writeNumberLine(_fieldEC, indent); file->writeNumberLine(_fieldF0, indent); file->writeNumberLine(_fieldF4, indent); CMusicPlayer::save(file, indent); } void CPhonograph::load(SimpleFile *file) { file->readNumber(); _string2 = file->readString(); _fieldE0 = file->readNumber(); _fieldE4 = file->readNumber(); _fieldE8 = file->readNumber(); _fieldEC = file->readNumber(); _fieldF0 = file->readNumber(); _fieldF4 = file->readNumber(); CMusicPlayer::load(file); } bool CPhonograph::PhonographPlayMsg(CPhonographPlayMsg *msg) { CQueryCylinderHolderMsg holderMsg; holderMsg.execute(this); if (!holderMsg._value2) { _fieldE0 = false; return true; } CQueryCylinderMsg cylinderMsg; cylinderMsg.execute(holderMsg._target); if (cylinderMsg._name.empty()) { _fieldE0 = false; } else if (cylinderMsg._name.hasPrefix("STMusic")) { CStartMusicMsg startMsg(this); startMsg.execute(this); _fieldE0 = true; msg->_value = 1; } else { stopGlobalSound(0, -1); playGlobalSound(cylinderMsg._name, -2, true, true, 0); _fieldE0 = true; msg->_value = 1; } return true; } bool CPhonograph::PhonographStopMsg(CPhonographStopMsg *msg) { CQueryCylinderHolderMsg holderMsg; holderMsg.execute(this); if (!holderMsg._value2) return true; _fieldE0 = false; CQueryCylinderMsg cylinderMsg; cylinderMsg.execute(holderMsg._target); if (_fieldE0) { if (!cylinderMsg._name.empty()) { if (cylinderMsg._name.hasPrefix("STMusic")) { CStopMusicMsg stopMsg; stopMsg.execute(this); } else { stopGlobalSound(msg->_value1, -1); } msg->_value2 = 1; } if (!msg->_value3) _fieldE0 = false; } else if (_fieldE4) { _fieldE4 = false; msg->_value2 = 1; } return true; } bool CPhonograph::PhonographRecordMsg(CPhonographRecordMsg *msg) { if (!_fieldE0 && !_fieldE4 && !_fieldE8) { CQueryCylinderHolderMsg holderMsg; holderMsg.execute(this); if (holderMsg._value2) { _fieldE4 = true; CErasePhonographCylinderMsg eraseMsg; eraseMsg.execute(holderMsg._target); } else { _fieldE4 = false; } } return true; } bool CPhonograph::EnterRoomMsg(CEnterRoomMsg *msg) { if (_fieldE0) { CPhonographPlayMsg playMsg; playMsg.execute(this); } return true; } bool CPhonograph::LeaveRoomMsg(CLeaveRoomMsg *msg) { if (_fieldE0) { CPhonographStopMsg stopMsg; stopMsg._value1 = 1; stopMsg.execute(this); } return true; } bool CPhonograph::MusicHasStartedMsg(CMusicHasStartedMsg *msg) { if (_fieldE4) { CQueryCylinderHolderMsg holderMsg; holderMsg.execute(this); if (holderMsg._value2) { CRecordOntoCylinderMsg recordMsg; recordMsg.execute(holderMsg._target); } else { _fieldE4 = false; } } return true; } } // End of namespace Titanic