/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/phonograph_lid.h" namespace Titanic { BEGIN_MESSAGE_MAP(CPhonographLid, CGameObject) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(LockPhonographMsg) ON_MESSAGE(LeaveViewMsg) END_MESSAGE_MAP() void CPhonographLid::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_open, indent); CGameObject::save(file, indent); } void CPhonographLid::load(SimpleFile *file) { file->readNumber(); _open = file->readNumber(); CGameObject::load(file); } bool CPhonographLid::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { CQueryPhonographState stateMsg; stateMsg.execute(getParent(), nullptr, MSGFLAG_SCAN); if (stateMsg._value) { if (_open) { CGameObject *lock = dynamic_cast(findByName("Music System Lock")); if (lock) lock->setVisible(false); playMovie(0, 27, 0); } else { playMovie(27, 55, 0); } _open = !_open; } else { petDisplayMessage(0, "This is the restaurant music system. It appears to be locked."); } return true; } bool CPhonographLid::MovieEndMsg(CMovieEndMsg *msg) { // WORKAROUND: Redundant code in original not included return true; } bool CPhonographLid::LockPhonographMsg(CLockPhonographMsg *msg) { _cursorId = msg->_value ? CURSOR_INVALID : CURSOR_ARROW; return true; } bool CPhonographLid::LeaveViewMsg(CLeaveViewMsg *msg) { if (_open) { playMovie(27, 55, MOVIE_GAMESTATE); _open = false; } return true; } } // End of namespace Titanic