/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/pickup/pick_up_bar_glass.h" #include "titanic/core/project_item.h" namespace Titanic { BEGIN_MESSAGE_MAP(CPickUpBarGlass, CPickUp) ON_MESSAGE(StatusChangeMsg) ON_MESSAGE(MouseDragStartMsg) ON_MESSAGE(MouseButtonDownMsg) END_MESSAGE_MAP() void CPickUpBarGlass::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CPickUp::save(file, indent); } void CPickUpBarGlass::load(SimpleFile *file) { file->readNumber(); CPickUp::load(file); } bool CPickUpBarGlass::StatusChangeMsg(CStatusChangeMsg *msg) { switch (msg->_newStatus) { case 0: setVisible(false); _enabled = false; break; case 1: setVisible(true); _enabled = true; break; case 2: setVisible(true); _enabled = false; break; default: break; } return true; } bool CPickUpBarGlass::MouseDragStartMsg(CMouseDragStartMsg *msg) { if (checkStartDragging(msg) && _enabled) { CTurnOn onMsg; onMsg.execute("BeerGlass"); CVisibleMsg visibleMsg; visibleMsg.execute("BeerGlass"); CPassOnDragStartMsg passMsg(msg->_mousePos, 1, 3); passMsg.execute("BeerGlass"); msg->_dragItem = getRoot()->findByName("BeerGlass"); CActMsg actMsg("PlayerTakesGlass"); actMsg.execute("Barbot"); return true; } else { return false; } } bool CPickUpBarGlass::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return true; } } // End of namespace Titanic