/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/play_on_act.h" namespace Titanic { BEGIN_MESSAGE_MAP(CPlayOnAct, CBackground) ON_MESSAGE(ActMsg) ON_MESSAGE(LeaveViewMsg) END_MESSAGE_MAP() void CPlayOnAct::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CBackground::save(file, indent); } void CPlayOnAct::load(SimpleFile *file) { file->readNumber(); CBackground::load(file); } bool CPlayOnAct::ActMsg(CActMsg *msg) { if (msg->_action == "PlayMovie") { setVisible(true); playMovie(0); } else if (msg->_action == "PlayToEnd") { setVisible(true); playMovie(MOVIE_GAMESTATE); } return true; } bool CPlayOnAct::LeaveViewMsg(CLeaveViewMsg *msg) { return true; } } // End of namespace Titanic