/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/port_hole.h" namespace Titanic { BEGIN_MESSAGE_MAP(CPortHole, CGameObject) ON_MESSAGE(ActMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(EnterViewMsg) END_MESSAGE_MAP() CPortHole::CPortHole() : CGameObject(), _open(false), _closeSoundName("b#47.wav"), _openSoundName("b#46.wav") { } void CPortHole::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_open, indent); file->writeQuotedLine(_closeSoundName, indent); file->writeQuotedLine(_openSoundName, indent); CGameObject::save(file, indent); } void CPortHole::load(SimpleFile *file) { file->readNumber(); _open = file->readNumber(); _closeSoundName = file->readString(); _openSoundName = file->readString(); CGameObject::load(file); } bool CPortHole::ActMsg(CActMsg *msg) { if (msg->_action == "TogglePortHole") { if (_open) { playMovie(14, 26, MOVIE_NOTIFY_OBJECT); playSound(_closeSoundName); _open = false; } else { setVisible(true); playMovie(1, 13, 0); playSound(_openSoundName); _open = true; } } return true; } bool CPortHole::MovieEndMsg(CMovieEndMsg *msg) { _open = false; setVisible(false); return true; } bool CPortHole::LeaveViewMsg(CLeaveViewMsg *msg) { if (_open) { playSound(_closeSoundName); playMovie(14, 26, MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH); _open = false; } return true; } bool CPortHole::EnterViewMsg(CEnterViewMsg *msg) { setVisible(false); _open = false; return true; } } // End of namespace Titanic