/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/season_background.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CSeasonBackground, CBackground) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(ChangeSeasonMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(ActMsg) END_MESSAGE_MAP() CSeasonBackground::CSeasonBackground() : CBackground(), _seasonNum(SEASON_SUMMER), _flag(false), _defaultFrame(46), _unused(0) { } void CSeasonBackground::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_seasonNum, indent); file->writeNumberLine(_flag, indent); file->writeNumberLine(_defaultFrame, indent); file->writeNumberLine(_unused, indent); CBackground::save(file, indent); } void CSeasonBackground::load(SimpleFile *file) { file->readNumber(); _seasonNum = (Season)file->readNumber(); _flag = file->readNumber(); _defaultFrame = file->readNumber(); _unused = file->readNumber(); CBackground::load(file); } bool CSeasonBackground::EnterViewMsg(CEnterViewMsg *msg) { loadFrame(_defaultFrame); return true; } bool CSeasonBackground::ChangeSeasonMsg(CChangeSeasonMsg *msg) { _seasonNum = (Season)(((int)_seasonNum + 1) % 4); switch (_seasonNum) { case SEASON_SUMMER: playMovie(0, TRANSLATE(45, 49), MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH); _defaultFrame = TRANSLATE(45, 49); break; case SEASON_AUTUMN: if (_flag) { playMovie(TRANSLATE(232, 49), TRANSLATE(278, 98), MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH); _defaultFrame = TRANSLATE(278, 98); } else { playMovie(TRANSLATE(45, 196), TRANSLATE(91, 245), MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH); _defaultFrame = TRANSLATE(91, 245); } break; case SEASON_WINTER: if (_flag) { playMovie(TRANSLATE(278, 98), TRANSLATE(326, 147), MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH); _defaultFrame = TRANSLATE(326, 147); } else { CStatusChangeMsg changeMsg; changeMsg._newStatus = 0; changeMsg.execute("PickUpSpeechCentre"); playMovie(TRANSLATE(91, 245), TRANSLATE(139, 294), MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH); _defaultFrame = TRANSLATE(139, 294); } break; case SEASON_SPRING: if (_flag) { playMovie(TRANSLATE(326, 147), TRANSLATE(417, 195), MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH); _defaultFrame = TRANSLATE(417, 195); } else { playMovie(TRANSLATE(139, 294), TRANSLATE(228, 342), MOVIE_NOTIFY_OBJECT | MOVIE_WAIT_FOR_FINISH); _defaultFrame = TRANSLATE(228, 342); } break; default: break; } return true; } bool CSeasonBackground::MovieEndMsg(CMovieEndMsg *msg) { if (msg->_endFrame == _defaultFrame) { CTurnOn onMsg; onMsg.execute("SeasonalAdjust"); } if (msg->_endFrame == TRANSLATE(91, 245) && !_flag) { CStatusChangeMsg changeMsg; changeMsg.execute("PickUpSpeechCentre"); } return true; } bool CSeasonBackground::ActMsg(CActMsg *msg) { if (msg->_action == "PlayerGetsSpeechCentre") { _defaultFrame = TRANSLATE(278, 98); loadFrame(_defaultFrame); _flag = true; } return true; } } // End of namespace Titanic