/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/seasonal_adjustment.h" #include "titanic/core/project_item.h" namespace Titanic { BEGIN_MESSAGE_MAP(CSeasonalAdjustment, CBackground) ON_MESSAGE(StatusChangeMsg) ON_MESSAGE(MouseButtonDownMsg) ON_MESSAGE(MouseButtonUpMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(TurnOn) ON_MESSAGE(TurnOff) ON_MESSAGE(ActMsg) END_MESSAGE_MAP() void CSeasonalAdjustment::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldE0, indent); file->writeNumberLine(_fieldE4, indent); CBackground::save(file, indent); } void CSeasonalAdjustment::load(SimpleFile *file) { file->readNumber(); _fieldE0 = file->readNumber(); _fieldE4 = file->readNumber(); CBackground::load(file); } bool CSeasonalAdjustment::StatusChangeMsg(CStatusChangeMsg *msg) { CChangeSeasonMsg changeMsg; switch (stateGetSeason()) { case SEASON_SUMMER: changeMsg._season = "Summer"; break; case SEASON_AUTUMN: changeMsg._season = "Autumn"; break; case SEASON_WINTER: changeMsg._season = "Winter"; break; case SEASON_SPRING: changeMsg._season = "Spring"; break; default: break; } changeMsg.execute(getRoot(), nullptr, MSGFLAG_SCAN); return true; } bool CSeasonalAdjustment::MouseButtonDownMsg(CMouseButtonDownMsg *msg) { return true; } bool CSeasonalAdjustment::MouseButtonUpMsg(CMouseButtonUpMsg *msg) { playSound("z#42.wav"); if (!_fieldE4) { petDisplayMessage(1, "The Seasonal Adjustment switch is not operational at the present time."); } else if (!_fieldE0) { playMovie(0, 6, MOVIE_NOTIFY_OBJECT); playMovie(6, 18, 0); } return true; } bool CSeasonalAdjustment::MovieEndMsg(CMovieEndMsg *msg) { if (msg->_endFrame == 6) { stateChangeSeason(); CStatusChangeMsg changeMsg; changeMsg.execute(this); CTurnOff offMsg; offMsg.execute(this); offMsg.execute("LeftPanExit"); offMsg.execute("RightPanExit"); } return true; } bool CSeasonalAdjustment::TurnOn(CTurnOn *msg) { if (_fieldE0) { _fieldE0 = false; CTurnOn onMsg; onMsg.execute("LeftPanExit"); onMsg.execute("RightPanExit"); } return true; } bool CSeasonalAdjustment::TurnOff(CTurnOff *msg) { _fieldE0 = true; return true; } bool CSeasonalAdjustment::ActMsg(CActMsg *msg) { if (msg->_action == "PlayerGetsSpeechCentre") { msg->execute("SeasonBackground"); msg->execute("ArbGate"); } else if (msg->_action == "EnableObject") { _fieldE4 = true; } else if (msg->_action == "DisableObject") { _fieldE4 = false; } return true; } } // End of namespace Titanic