/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/service_elevator_window.h" #include "titanic/core/room_item.h" #include "titanic/npcs/doorbot.h" namespace Titanic { BEGIN_MESSAGE_MAP(CServiceElevatorWindow, CBackground) ON_MESSAGE(ServiceElevatorFloorChangeMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(EnterViewMsg) END_MESSAGE_MAP() static const int FACTORS[4] = { 0, 20, 100, 0 }; CServiceElevatorWindow::CServiceElevatorWindow() : CBackground(), _fieldE0(0), _fieldE4(0), _fieldE8(0), _fieldEC(0) { } void CServiceElevatorWindow::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_fieldE0, indent); file->writeNumberLine(_fieldE4, indent); file->writeNumberLine(_fieldE8, indent); file->writeNumberLine(_fieldEC, indent); CBackground::save(file, indent); } void CServiceElevatorWindow::load(SimpleFile *file) { file->readNumber(); _fieldE0 = file->readNumber(); _fieldE4 = file->readNumber(); _fieldE8 = file->readNumber(); _fieldEC = file->readNumber(); CBackground::load(file); } bool CServiceElevatorWindow::ServiceElevatorFloorChangeMsg(CServiceElevatorFloorChangeMsg *msg) { if (getView() == findView()) { CDoorbot *doorbot = dynamic_cast(findRoom()->findByName("Doorbot")); int val = (_fieldE8 && doorbot) ? 65 : 15; CMovieClip *clip = _movieClips.findByName("Going Up"); if (!clip) return true; int count = _endFrame - _startFrame; setMovieFrameRate(1.0 * count / val); int startFrame = clip->_startFrame + count * FACTORS[msg->_value1] / 100; int endFrame = clip->_startFrame + count * FACTORS[msg->_value2] / 100; if (_fieldE4) { playMovie(startFrame, endFrame, MOVIE_NOTIFY_OBJECT); } else { playMovie(startFrame, endFrame, 0); if (_fieldEC) playClip("Into Space"); } } _fieldE0 = msg->_value2; return true; } bool CServiceElevatorWindow::MovieEndMsg(CMovieEndMsg *msg) { CServiceElevatorMsg elevMsg(5); elevMsg.execute(findRoom()->findByName("Service Elevator Entity")); return true; } bool CServiceElevatorWindow::EnterViewMsg(CEnterViewMsg *msg) { if (_fieldEC) { playClip("Fade Up"); playMovie(1, 2, 0); } else { CMovieClip *clip = _movieClips.findByName("Going Up"); if (clip) { int frameNum = clip->_startFrame + (clip->_endFrame - clip->_startFrame) * FACTORS[_fieldE0] / 100; loadFrame(frameNum); } else { loadFrame(0); } } return true; } } // End of namespace Titanic