/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/sgt/armchair.h" namespace Titanic { BEGIN_MESSAGE_MAP(CArmchair, CSGTStateRoom) ON_MESSAGE(TurnOn) ON_MESSAGE(TurnOff) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() void CArmchair::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CSGTStateRoom::save(file, indent); } void CArmchair::load(SimpleFile *file) { file->readNumber(); CSGTStateRoom::load(file); } bool CArmchair::TurnOn(CTurnOn *msg) { if (_statics->_v8 == "Closed" && _statics->_v12 == "Closed") { CVisibleMsg visibleMsg(false); visibleMsg.execute("Deskchair"); if (_statics->_v9 == "Open") { CActMsg actMsg("Squash"); actMsg.execute("Deskchair"); _startFrame = 22; _endFrame = 31; } else { _startFrame = 0; _endFrame = 10; } playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE); playSound("b#0.wav"); _statics->_v8 = "Open"; _fieldE0 = 0; } return true; } bool CArmchair::TurnOff(CTurnOff *msg) { if (_statics->_v8 == "Open") { _statics->_v8 = "Closed"; _startFrame = 11; _endFrame = 21; _fieldE0 = 1; playMovie(11, 21, MOVIE_GAMESTATE | MOVIE_NOTIFY_OBJECT); playSound("b#0.wav"); } return true; } bool CArmchair::MovieEndMsg(CMovieEndMsg *msg) { if (_statics->_v8 == "Closed") loadFrame(0); return true; } } // End of namespace Titanic