/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/sgt/bedfoot.h" #include "titanic/translation.h" namespace Titanic { BEGIN_MESSAGE_MAP(CBedfoot, CSGTStateRoom) ON_MESSAGE(TurnOn) ON_MESSAGE(TurnOff) END_MESSAGE_MAP() void CBedfoot::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CSGTStateRoom::save(file, indent); } void CBedfoot::load(SimpleFile *file) { file->readNumber(); CSGTStateRoom::load(file); } bool CBedfoot::TurnOn(CTurnOn *msg) { if (_statics->_bedfoot == "Closed" && _statics->_basin == "Closed") { _isClosed = false; _startFrame = 0; if (_statics->_washstand == "Open") { _endFrame = 13; _statics->_bedfoot = "Open"; playSound(TRANSLATE("b#7.wav", "b#92.wav")); } else { _endFrame = 17; _statics->_bedfoot = "NotOnWashstand"; playSound(TRANSLATE("b#4.wav", "b#89.wav")); } playMovie(_startFrame, _endFrame, MOVIE_WAIT_FOR_FINISH); } else if (_statics->_bedfoot == "RestingUnderTV") { _isClosed = false; _startFrame = 8; if (_statics->_washstand == "Open") { _statics->_bedfoot = "Open"; playSound("189_436_bed down 1.wav"); } else { _statics->_bedfoot = "NotOnWashstand"; playSound("192_436_bed hits floor.wav"); } playMovie(_startFrame, _endFrame, MOVIE_WAIT_FOR_FINISH); } if (_statics->_bedfoot == "Open") _statics->_bedhead = "Closed"; else if (_statics->_bedfoot == "NotOnWashstand") _statics->_bedhead = "ClosedWrong"; return true; } bool CBedfoot::TurnOff(CTurnOff *msg) { if (_statics->_bedhead == "Closed" || _statics->_bedhead == "ClosedWrong") { setVisible(true); CVisibleMsg visibleMsg(false); visibleMsg.execute("Bedhead"); } if (_statics->_bedfoot == "Open" && _statics->_bedhead == "Closed") { _isClosed = true; _startFrame = 20; if (_statics->_tv == "Closed") { _statics->_bedfoot = "Closed"; _endFrame = 30; } else { _statics->_bedfoot = "RestingUnderTV"; _endFrame = 25; } playMovie(_startFrame, _endFrame, MOVIE_WAIT_FOR_FINISH); playSound(TRANSLATE("b#7.wav", "b#92.wav")); } else if (_statics->_bedfoot == "NotOnWashstand" && _statics->_bedhead == "ClosedWrong") { _isClosed = true; _startFrame = 17; if (_statics->_tv == "Closed") { _statics->_bedfoot = "Closed"; _endFrame = 30; } else { _statics->_bedfoot = "RestingUnderTV"; _endFrame = 25; } playMovie(_startFrame, _endFrame, MOVIE_WAIT_FOR_FINISH); playSound(TRANSLATE("b#7.wav", "b#92.wav")); } else if (_statics->_bedfoot == "RestingUTV" && _statics->_tv == "Closed") { _statics->_bedfoot = "Closed"; _startFrame = 25; _endFrame = 30; playMovie(25, 30, MOVIE_WAIT_FOR_FINISH); playSound(TRANSLATE("b#7.wav", "b#92.wav")); } if (_statics->_bedfoot == "Closed") _statics->_bedhead = "Closed"; return true; } } // End of namespace Titanic