/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/sgt/bedfoot.h" namespace Titanic { BEGIN_MESSAGE_MAP(CBedfoot, CSGTStateRoom) ON_MESSAGE(TurnOn) ON_MESSAGE(TurnOff) END_MESSAGE_MAP() void CBedfoot::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CSGTStateRoom::save(file, indent); } void CBedfoot::load(SimpleFile *file) { file->readNumber(); CSGTStateRoom::load(file); } bool CBedfoot::TurnOn(CTurnOn *msg) { if (_statics->_v2 == "Closed" && _statics->_v11 == "Closed") { _fieldE0 = 0; _startFrame = 0; if (_statics->_v10 == "Open") { _endFrame = 13; _statics->_v2 = "Open"; playSound("b#7.wav"); } else { _endFrame = 17; _statics->_v2 = "NotOnWashstand"; playSound("b#4.wav"); } playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE); } else if (_statics->_v2 == "RestingUnderTV") { _fieldE0 = 0; _startFrame = 8; if (_statics->_v10 == "Open") { _statics->_v2 = "Open"; playSound("189_436_bed down 1.wav"); } else { _statics->_v2 = "NotOnWashstand"; playSound("192_436_bed hits floor.wav"); } playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE); } if (_statics->_v2 == "Open") _statics->_v1 = "Closed"; else if (_statics->_v2 == "NotOnWashstand") _statics->_v1 = "ClosedWrong"; return true; } bool CBedfoot::TurnOff(CTurnOff *msg) { if (_statics->_v1 == "Closed" || _statics->_v1 == "ClosedWrong") { setVisible(true); CVisibleMsg visibleMsg(false); visibleMsg.execute("Bedhead"); } if (_statics->_v2 == "Open" && _statics->_v1 == "Closed") { _fieldE0 = 0; _startFrame = 20; if (_statics->_v4 == "Closed") { _statics->_v2 = "Closed"; _endFrame = 30; } else { _statics->_v2 = "RestingUnderTV"; _endFrame = 25; } playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE); playSound("b#7.wav"); } else if (_statics->_v2 == "NotOnWashstand" && _statics->_v1 == "ClosedWrong") { _fieldE0 = 0; _startFrame = 17; if (_statics->_v4 == "Closed") { _statics->_v2 = "Closed"; _endFrame = 30; } else { _statics->_v2 = "RestingUnderTV"; _endFrame = 25; } playMovie(_startFrame, _endFrame, MOVIE_GAMESTATE); playSound("b#7.wav"); } else if (_statics->_v2 == "RestingUTV" && _statics->_v4 == "Closed") { _statics->_v2 = "Closed"; _startFrame = 25; _endFrame = 30; playMovie(25, 30, MOVIE_GAMESTATE); playSound("b#7.wav"); } if (_statics->_v2 == "Closed") _statics->_v1 = "Closed"; return true; } } // End of namespace Titanic