/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/sgt/bedhead.h" #include "titanic/titanic.h" namespace Titanic { BEGIN_MESSAGE_MAP(CBedhead, CSGTStateRoom) ON_MESSAGE(TurnOn) ON_MESSAGE(TurnOff) END_MESSAGE_MAP() void BedheadEntry::load(Common::SeekableReadStream *s) { _name1 = readStringFromStream(s); _name2 = readStringFromStream(s); _name3 = readStringFromStream(s); _name4 = readStringFromStream(s); _startFrame = s->readUint32LE(); _endFrame = s->readUint32LE(); } /*------------------------------------------------------------------------*/ void BedheadEntries::load(Common::SeekableReadStream *s, int count) { resize(count); for (uint idx = 0; idx < count; ++idx) (*this)[idx].load(s); } /*------------------------------------------------------------------------*/ void TurnOnEntries::load(Common::SeekableReadStream *s) { _closed.load(s, 4); _restingTV.load(s, 2); _restingUV.load(s, 2); _closedWrong.load(s, 2); } /*------------------------------------------------------------------------*/ void TurnOffEntries::load(Common::SeekableReadStream *s) { _open.load(s, 3); _restingUTV.load(s, 1); _restingV.load(s, 1); _restingG.load(s, 3); _openWrong.load(s, 1); _restingDWrong.load(s, 1); } /*------------------------------------------------------------------------*/ CBedhead::CBedhead() : CSGTStateRoom() { Common::SeekableReadStream *s = g_vm->_filesManager->getResource("DATA/BEDHEAD"); _on.load(s); _off.load(s); delete s; } void CBedhead::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CSGTStateRoom::save(file, indent); } void CBedhead::load(SimpleFile *file) { file->readNumber(); CSGTStateRoom::load(file); } bool CBedhead::TurnOn(CTurnOn *msg) { if (_statics->_v2 == "Closed" || _statics->_v2 == "RestingUnderTV") return true; const BedheadEntries *data = nullptr; if (_statics->_v1 == "Closed") data = &_on._closed; else if (_statics->_v1 == "RestingTV") data = &_on._restingTV; else if (_statics->_v1 == "RestingUV") data = &_on._restingUV; else if (_statics->_v1 == "ClosedWrong") data = &_on._closedWrong; else return true; for (uint idx = 0; idx < data->size(); ++idx) { const BedheadEntry &entry = (*data)[idx]; if ((entry._name1 == _statics->_v4 || entry._name1 == "Any") && (entry._name2 == _statics->_v3 || entry._name2 == "Any") && (entry._name3 == _statics->_v5 || entry._name3 == "Any")) { CVisibleMsg visibleMsg(false); visibleMsg.execute("Bedfoot"); setVisible(true); _statics->_v1 = entry._name4; playMovie(entry._startFrame, entry._endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); playSound("b#6.wav"); _fieldE0 = false; } } if (_statics->_v1 == "Open") { playMovie(71, 78, 0); playSound("196_436 bed inflate 2.wav"); } return true; } bool CBedhead::TurnOff(CTurnOff *msg) { if (_statics->_v1 == "Open") { playMovie(78, 85, 0); playSound("191_436_bed inflate deflate.wav"); } BedheadEntries *data = nullptr; if (_statics->_v1 == "Open") data = &_off._open; else if (_statics->_v1 == "RestingUTV") data = &_off._restingUTV; else if (_statics->_v1 == "RestingV") data = &_off._restingV; else if (_statics->_v1 == "RestingG") data = &_off._restingG; else if (_statics->_v1 == "OpenWrong") data = &_off._openWrong; else if (_statics->_v1 == "RestingDWrong") data = &_off._restingDWrong; else return true; for (uint idx = 0; idx < data->size(); ++idx) { const BedheadEntry &entry = (*data)[idx]; if ((entry._name1 == _statics->_v4 || entry._name1 == "Any") && (entry._name2 == _statics->_v3 || entry._name2 == "Any") && (entry._name3 == _statics->_v5 || entry._name3 == "Any")) { CVisibleMsg visibleMsg(false); visibleMsg.execute("Bedfoot"); setVisible(true); _statics->_v1 = entry._name4; playMovie(entry._startFrame, entry._endFrame, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); playSound("193_436_bed fold up 1.wav"); _fieldE0 = false; } } return true; } } // End of namespace Titanic