/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef TITANIC_BEDHEAD_H #define TITANIC_BEDHEAD_H #include "common/array.h" #include "titanic/game/sgt/sgt_state_room.h" namespace Titanic { struct BedheadEntry { CString _name1; CString _name2; CString _name3; CString _name4; int _startFrame; int _endFrame; void load(Common::SeekableReadStream *s); }; class BedheadEntries : public Common::Array { public: void load(Common::SeekableReadStream *s, int count); }; struct TurnOnEntries { BedheadEntries _closed; BedheadEntries _restingTV; BedheadEntries _restingUV; BedheadEntries _closedWrong; void load(Common::SeekableReadStream *s); }; struct TurnOffEntries { BedheadEntries _open; BedheadEntries _restingUTV; BedheadEntries _restingV; BedheadEntries _restingG; BedheadEntries _openWrong; BedheadEntries _restingDWrong; void load(Common::SeekableReadStream *s); }; class CBedhead : public CSGTStateRoom { DECLARE_MESSAGE_MAP; bool TurnOn(CTurnOn *msg); bool TurnOff(CTurnOff *msg); private: TurnOnEntries _on; TurnOffEntries _off; public: CLASSDEF; CBedhead(); /** * Save the data for the class to file */ virtual void save(SimpleFile *file, int indent); /** * Load the data for the class from file */ virtual void load(SimpleFile *file); }; } // End of namespace Titanic #endif /* TITANIC_BEDHEAD_H */