/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/sgt/chest_of_drawers.h" namespace Titanic { BEGIN_MESSAGE_MAP(CChestOfDrawers, CSGTStateRoom) ON_MESSAGE(TurnOn) ON_MESSAGE(TurnOff) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() void CChestOfDrawers::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CSGTStateRoom::save(file, indent); } void CChestOfDrawers::load(SimpleFile *file) { file->readNumber(); CSGTStateRoom::load(file); } bool CChestOfDrawers::TurnOn(CTurnOn *msg) { if (_statics->_v6 == "Closed" && _statics->_v5 == "Open") { _fieldE0 = false; _statics->_v6 = "Open"; _startFrame = 1; _endFrame = 14; playSound("b#11.wav"); } return true; } bool CChestOfDrawers::TurnOff(CTurnOff *msg) { if (_statics->_v6 == "Open" && _statics->_v5 == "Closed") { CVisibleMsg visibleMsg; visibleMsg.execute("Drawer"); _statics->_v6 = "Closed"; _fieldE0 = true; _startFrame = 14; _endFrame = 27; playMovie(14, 27, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); playSound("b#11.wav"); } return true; } bool CChestOfDrawers::MovieEndMsg(CMovieEndMsg *msg) { if (_statics->_v6 == "Open") { CVisibleMsg visibleMsg; visibleMsg.execute("Drawer"); } return true; } } // End of namespace Titanic