/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/sgt/desk.h" namespace Titanic { BEGIN_MESSAGE_MAP(CDesk, CSGTStateRoom) ON_MESSAGE(TurnOn) ON_MESSAGE(TurnOff) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() void CDesk::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CSGTStateRoom::save(file, indent); } void CDesk::load(SimpleFile *file) { file->readNumber(); CSGTStateRoom::load(file); } bool CDesk::TurnOn(CTurnOn *msg) { if (_statics->_desk == "Closed" && _statics->_bedhead != "RestingG" && _statics->_bedhead != "OpenWrong") { _statics->_desk = "Open"; _isClosed = false; _startFrame = 1; _endFrame = 26; playMovie(1, 26, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); playSound("b#12.wav"); } return true; } bool CDesk::TurnOff(CTurnOff *msg) { if (_statics->_desk == "Open" && _statics->_chestOfDrawers == "Closed" && _statics->_bedhead != "Open") { CVisibleMsg visibleMsg(false); visibleMsg.execute("ChestOfDrawers"); _statics->_desk = "Closed"; _isClosed = true; _startFrame = 26; _endFrame = 51; playMovie(26, 51, MOVIE_GAMESTATE); playSound("b#9.wav"); } return true; } bool CDesk::MovieEndMsg(CMovieEndMsg *msg) { if (_statics->_desk == "Open") { CVisibleMsg visibleMsg(true); visibleMsg.execute("ChestOfDrawers"); } return true; } } // End of namespace Titanic