/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/sgt/deskchair.h" namespace Titanic { BEGIN_MESSAGE_MAP(CDeskchair, CSGTStateRoom) ON_MESSAGE(TurnOn) ON_MESSAGE(TurnOff) ON_MESSAGE(ActMsg) ON_MESSAGE(MovieEndMsg) END_MESSAGE_MAP() void CDeskchair::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); CSGTStateRoom::save(file, indent); } void CDeskchair::load(SimpleFile *file) { file->readNumber(); CSGTStateRoom::load(file); } bool CDeskchair::TurnOn(CTurnOn *msg) { if (_statics->_v8 == "Closed" && _statics->_v9 == "Closed") { setVisible(true); _statics->_v9 = "Open"; _fieldE0 = false; _startFrame = 0; _endFrame = 16; playMovie(0, 16, MOVIE_GAMESTATE); playSound("b#8.wav"); } return true; } bool CDeskchair::TurnOff(CTurnOff *msg) { if (_statics->_v9 == "Open") { _statics->_v9 = "Closed"; _fieldE0 = true; _startFrame = 16; _endFrame = 32; playMovie(16, 32, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); playSound("b#2.wav"); } return true; } bool CDeskchair::ActMsg(CActMsg *msg) { if (msg->_action == "Smash") { setVisible(false); _statics->_v9 = "Closed"; _fieldE0 = true; loadFrame(0); return true; } else { return CSGTStateRoom::ActMsg(msg); } } bool CDeskchair::MovieEndMsg(CMovieEndMsg *msg) { if (_statics->_v9 == "Closed") setVisible(false); return true; } } // End of namespace Titanic