/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "titanic/game/sgt/sgt_doors.h" #include "titanic/pet_control/pet_control.h" namespace Titanic { BEGIN_MESSAGE_MAP(CSGTDoors, CGameObject) ON_MESSAGE(EnterViewMsg) ON_MESSAGE(LeaveViewMsg) ON_MESSAGE(MovieEndMsg) ON_MESSAGE(LeaveRoomMsg) END_MESSAGE_MAP() void CSGTDoors::save(SimpleFile *file, int indent) { file->writeNumberLine(1, indent); file->writeNumberLine(_value1, indent); file->writeNumberLine(_open, indent); CGameObject::save(file, indent); } void CSGTDoors::load(SimpleFile *file) { file->readNumber(); _value1 = file->readNumber(); _open = file->readNumber(); CGameObject::load(file); } bool CSGTDoors::EnterViewMsg(CEnterViewMsg *msg) { setVisible(true); _open = true; CPetControl *pet = getPetControl(); if (pet) { int roomNum = pet->getRoomsRoomNum(); static const int START_FRAMES[7] = { 0, 26, 30, 34, 38, 42, 46 }; static const int END_FRAMES[7] = { 12, 29, 33, 37, 41, 45, 49 }; if (pet->getRooms1CC() == 1) playMovie(START_FRAMES[roomNum], END_FRAMES[roomNum], MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); else playMovie(0, 12, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); } return true; } bool CSGTDoors::LeaveViewMsg(CLeaveViewMsg *msg) { return true; } bool CSGTDoors::MovieEndMsg(CMovieEndMsg *msg) { setVisible(!_open); return true; } bool CSGTDoors::LeaveRoomMsg(CLeaveRoomMsg *msg) { setVisible(true); _open = false; CPetControl *pet = getPetControl(); if (pet) { int roomNum = pet->getRoomsRoomNum(); static const int START_FRAMES[7] = { 12, 69, 65, 61, 57, 53, 49 }; static const int END_FRAMES[7] = { 25, 72, 68, 64, 60, 56, 52 }; if (pet->getRooms1CC() == 1) playMovie(START_FRAMES[roomNum], END_FRAMES[roomNum], MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); else playMovie(12, 25, MOVIE_NOTIFY_OBJECT | MOVIE_GAMESTATE); } return true; } } // End of namespace Titanic